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engines/pink/objects/sequences/sequence_context.cpp
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97
engines/pink/objects/sequences/sequence_context.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/debug.h"
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#include "pink/pink.h"
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#include "pink/objects/actors/actor.h"
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#include "pink/objects/pages/game_page.h"
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#include "pink/objects/sequences/sequence.h"
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#include "pink/objects/sequences/sequence_context.h"
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#include "pink/objects/sequences/sequencer.h"
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namespace Pink {
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void SequenceActorState::execute(uint segment, Sequence *sequence, bool loadingSave) const {
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Actor *actor = sequence->getSequencer()->getPage()->findActor(this->actorName);
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if (actor && _segment != segment && !defaultActionName.empty()) {
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Action *action = actor->findAction(defaultActionName);
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if (action && actor->getAction() != action) {
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actor->setAction(action, loadingSave);
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}
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}
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}
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SequenceContext::SequenceContext(Sequence *sequence)
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: _sequence(sequence), _nextItemIndex(0),
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_segment(1), _actor(nullptr) {
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sequence->setContext(this);
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Common::Array<SequenceItem *> &items = sequence->getItems();
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debug(kPinkDebugScripts, "SequenceContext for %s", _sequence->getName().c_str());
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for (uint i = 0; i < items.size(); ++i) {
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bool found = 0;
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for (uint j = 0; j < _states.size(); ++j) {
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if (items[i]->getActor() == _states[j].actorName) {
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found = 1;
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break;
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}
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}
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if (!found) {
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debug(kPinkDebugScripts, "%s", items[i]->getActor().c_str());
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_states.push_back(SequenceActorState(items[i]->getActor()));
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}
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}
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}
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void SequenceContext::execute(uint nextItemIndex, bool loadingSave) {
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for (uint j = 0; j < _states.size(); ++j) {
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_states[j].execute(_segment, _sequence, loadingSave);
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}
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_nextItemIndex = nextItemIndex;
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_segment++;
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}
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void SequenceContext::clearDefaultActions() {
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for (uint i = 0; i < _states.size(); ++i) {
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_states[i].defaultActionName.clear();
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}
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}
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SequenceActorState *SequenceContext::findState(const Common::String &actor) {
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for (uint i = 0; i < _states.size(); ++i) {
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if (_states[i].actorName == actor)
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return &_states[i];
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}
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return nullptr;
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}
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bool SequenceContext::isConflictingWith(SequenceContext *context) {
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for (uint i = 0; i < _states.size(); ++i) {
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if (context->findState(_states[i].actorName))
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return true;
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}
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return false;
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}
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} // End of namespace Pink
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