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engines/pink/objects/sequences/sequence.cpp
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180
engines/pink/objects/sequences/sequence.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/debug.h"
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#include "pink/archive.h"
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#include "pink/pink.h"
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#include "pink/sound.h"
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#include "pink/objects/actors/actor.h"
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#include "pink/objects/pages/game_page.h"
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#include "pink/objects/sequences/sequence.h"
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#include "pink/objects/sequences/sequence_context.h"
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#include "pink/objects/sequences/sequencer.h"
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namespace Pink {
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Sequence::Sequence()
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: _canBeSkipped(false), _context(nullptr),
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_sequencer(nullptr) {}
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Sequence::~Sequence() {
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for (uint i = 0; i < _items.size(); ++i) {
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delete _items[i];
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}
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}
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void Sequence::deserialize(Archive &archive) {
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NamedObject::deserialize(archive);
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_sequencer = static_cast<Sequencer *>(archive.readObject());
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_items.deserialize(archive);
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}
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void Sequence::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "\t\tSequence %s", _name.c_str());
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debugC(6, kPinkDebugLoadingObjects, "\t\t\tItems:");
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for (uint i = 0; i < _items.size(); ++i) {
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_items[i]->toConsole();
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}
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}
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void Sequence::start(bool loadingSave) {
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uint nextItemIndex = _context->getNextItemIndex();
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if (nextItemIndex >= _items.size() ||
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!_items[nextItemIndex]->execute(_context->getSegment(), this, loadingSave)) {
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debugC(6, kPinkDebugScripts, "Sequence %s ended", _name.c_str());
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end();
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return;
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}
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uint i = nextItemIndex + 1;
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while (i < _items.size()) {
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if (_items[i]->isLeader()) {
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break;
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}
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_items[i++]->execute(_context->getSegment(), this, loadingSave);
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}
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_context->execute(i, loadingSave);
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}
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void Sequence::update() {
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if (!_context->getActor()->isPlaying()) {
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debugC(6, kPinkDebugScripts, "SubSequence of %s Sequence ended", _name.c_str());
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start(0);
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}
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}
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void Sequence::end() {
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_context->setActor(nullptr);
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_canBeSkipped = 1;
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_sequencer->removeContext(_context);
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}
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void Sequence::restart() {
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_context->setNextItemIndex(0);
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_context->clearDefaultActions();
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start(0);
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}
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void Sequence::skip() {
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if (_context->getNextItemIndex() >= _items.size())
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return;
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for (int i = _items.size() - 1; i >= 0; --i) {
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if (_items[i]->isLeader()) {
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_context->setNextItemIndex(i);
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_context->clearDefaultActions();
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for (int j = 0; j < i; ++j) {
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_items[j]->skip(this);
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}
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start(0);
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break;
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}
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}
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}
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void Sequence::skipSubSequence() {
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if (_context->getNextItemIndex() < _items.size())
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this->start(0);
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}
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void Sequence::forceEnd() {
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skip();
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end();
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}
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void Sequence::init(bool loadingSave) {
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start(loadingSave);
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}
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void SequenceAudio::deserialize(Archive &archive) {
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Sequence::deserialize(archive);
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_soundName = archive.readString();
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}
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void SequenceAudio::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "\t\tSequenceAudio %s : _sound = %s", _name.c_str(), _soundName.c_str());
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debugC(6, kPinkDebugLoadingObjects, "\t\t\tItems:");
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for (uint i = 0; i < _items.size(); ++i) {
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_items[i]->toConsole();
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}
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}
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void SequenceAudio::start(bool loadingSave) {
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Sequence::start(loadingSave);
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uint index = _context->getNextItemIndex();
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if (index < _items.size()) {
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_leader = (SequenceItemLeaderAudio *)_items[index];
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} else {
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_leader = nullptr;
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}
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}
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void SequenceAudio::end() {
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_sound.stop();
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Sequence::end();
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}
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void SequenceAudio::update() {
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if (!_sound.isPlaying())
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end();
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else if (_leader && _leader->getSample() <= _sound.getCurrentSample())
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start(0);
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}
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void SequenceAudio::init(bool loadingSave) {
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_leader = nullptr;
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_sound.play(_sequencer->getPage()->getResourceStream(_soundName), Audio::Mixer::kMusicSoundType);
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start(loadingSave);
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}
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void SequenceAudio::restart() {
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_leader = nullptr;
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_sound.play(_sequencer->getPage()->getResourceStream(_soundName), Audio::Mixer::kMusicSoundType);
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Sequence::restart();
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}
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void SequenceAudio::skip() {
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end();
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}
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} // End of namespace Pink
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