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engines/pink/objects/sequences/seq_timer.cpp
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62
engines/pink/objects/sequences/seq_timer.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/debug.h"
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#include "pink/archive.h"
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#include "pink/pink.h"
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#include "pink/objects/actors/supporting_actor.h"
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#include "pink/objects/pages/game_page.h"
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#include "pink/objects/sequences/seq_timer.h"
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#include "pink/objects/sequences/sequencer.h"
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namespace Pink {
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SeqTimer::SeqTimer()
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: _sequencer(nullptr), _updatesToMessage(0), _period(0),
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_range(0) {}
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void SeqTimer::deserialize(Archive &archive) {
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_actor = archive.readString();
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_period = archive.readDWORD();
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_range = archive.readDWORD();
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_sequencer = static_cast<Sequencer *>(archive.readObject());
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}
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void SeqTimer::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "\tSeqTimer: _actor=%s _period=%u _range=%u", _actor.c_str(), _period, _range);
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}
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void SeqTimer::update() {
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Page *page = _sequencer->getPage();
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Common::RandomSource &rnd = page->getGame()->getRnd();
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if (_updatesToMessage--)
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return;
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_updatesToMessage = _range ? _period + rnd.getRandomNumber(_range) : _period;
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Actor *actor = page->findActor(_actor);
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if (actor && !_sequencer->findState(_actor)) {
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actor->onTimerMessage();
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}
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}
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} // End of namespace Pink
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