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engines/pink/objects/inventory.h
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101
engines/pink/objects/inventory.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PINK_INVENTORY_H
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#define PINK_INVENTORY_H
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#include "common/rect.h"
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#include "pink/utils.h"
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namespace Pink {
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class InventoryItem : public NamedObject {
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public:
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void deserialize(Archive &archive) override;
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void toConsole() const override;
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const Common::String &getCurrentOwner() const { return _currentOwner; }
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friend class InventoryMgr;
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private:
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Common::String _initialOwner;
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Common::String _currentOwner;
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};
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class LeadActor;
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class Actor;
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class InventoryMgr : public Object {
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public:
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InventoryMgr();
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~InventoryMgr() override;
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void deserialize(Archive &archive) override;
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void toConsole() const override;
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void loadState(Archive &archive);
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void saveState(Archive &archive);
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void update();
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void onClick(Common::Point point);
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bool start(bool paused);
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void setLeadActor(LeadActor *lead) { _lead = lead; }
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InventoryItem *findInventoryItem(const Common::String &name);
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bool isPinkOwnsAnyItems();
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void setItemOwner(const Common::String &owner, InventoryItem *item);
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InventoryItem *getCurrentItem() { return _currentItem; }
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friend class Console;
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private:
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void close();
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enum Direction {
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kLeft = 0,
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kRight = 1
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};
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void showNextItem(bool direction);
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LeadActor *_lead;
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Actor *_window;
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Actor *_itemActor;
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Actor *_rightArrow;
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Actor *_leftArrow;
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InventoryItem *_currentItem;
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Array<InventoryItem *> _items;
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enum State {
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kIdle = 0,
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kOpening = 1,
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kReady = 2,
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kClosing = 3
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} _state;
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bool _isClickedOnItem;
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};
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} // End of namespace Pink
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#endif
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