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178
engines/pink/objects/handlers/handler.cpp
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178
engines/pink/objects/handlers/handler.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "pink/archive.h"
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#include "pink/pink.h"
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#include "pink/objects/side_effect.h"
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#include "pink/objects/condition.h"
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#include "pink/objects/actors/actor.h"
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#include "pink/objects/handlers/handler.h"
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#include "pink/objects/pages/game_page.h"
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#include "pink/objects/sequences/sequencer.h"
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#include "pink/objects/sequences/sequence.h"
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namespace Pink {
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void Handler::deserialize(Archive &archive) {
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_conditions.deserialize(archive);
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_sideEffects.deserialize(archive);
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}
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bool Handler::isSuitable(const Actor *actor) const {
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for (uint i = 0; i < _conditions.size(); ++i) {
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if (!_conditions[i]->evaluate(actor))
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return false;
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}
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return true;
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}
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void Handler::executeSideEffects(Actor *actor) {
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for (uint i = 0; i < _sideEffects.size(); ++i) {
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_sideEffects[i]->execute(actor);
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}
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}
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void Handler::handle(Actor *actor) {
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executeSideEffects(actor);
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}
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Handler::~Handler() {
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for (uint i = 0; i < _sideEffects.size(); ++i) {
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delete _sideEffects[i];
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}
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for (uint i = 0; i < _conditions.size(); ++i) {
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delete _conditions[i];
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}
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}
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void HandlerSequences::deserialize(Archive &archive) {
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Handler::deserialize(archive);
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_sequences.deserialize(archive);
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}
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void HandlerSequences::handle(Actor *actor) {
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Handler::handle(actor);
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Sequencer *sequencer = actor->getPage()->getSequencer();
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assert(!_sequences.empty());
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Common::RandomSource &rnd = actor->getPage()->getGame()->getRnd();
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uint index = rnd.getRandomNumber(_sequences.size() - 1);
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Sequence *sequence = sequencer->findSequence(_sequences[index]);
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assert(sequence);
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authorSequence(sequencer, sequence);
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}
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void HandlerSequences::authorSequence(Sequencer *sequencer, Sequence *sequence) {
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sequencer->authorSequence(sequence, false);
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}
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void HandlerLeftClick::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "HandlerLeftClick:");
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debugC(6, kPinkDebugLoadingObjects, "\tSideEffects:");
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for (uint i = 0; i < _sideEffects.size(); ++i) {
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_sideEffects[i]->toConsole();
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}
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debugC(6, kPinkDebugLoadingObjects, "\tConditions:");
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for (uint i = 0; i < _conditions.size(); ++i) {
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_conditions[i]->toConsole();
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}
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debugC(6, kPinkDebugLoadingObjects, "\tSequences:");
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for (uint i = 0; i < _sequences.size(); ++i) {
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debugC(6, kPinkDebugLoadingObjects, "\t\t%s", _sequences[i].c_str());
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}
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}
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void HandlerUseClick::deserialize(Archive &archive) {
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HandlerSequences::deserialize(archive);
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_inventoryItem = archive.readString();
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_recipient = archive.readString();
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}
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void HandlerUseClick::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "HandlerUseClick: _inventoryItem=%s, _recipient=%s", _inventoryItem.c_str(), _recipient.c_str());
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debugC(6, kPinkDebugLoadingObjects, "\tSideEffects:");
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for (uint i = 0; i < _sideEffects.size(); ++i) {
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_sideEffects[i]->toConsole();
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}
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debugC(6, kPinkDebugLoadingObjects, "\tConditions:");
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for (uint i = 0; i < _conditions.size(); ++i) {
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_conditions[i]->toConsole();
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}
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debugC(6, kPinkDebugLoadingObjects, "\tSequences:");
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for (uint i = 0; i < _sequences.size(); ++i) {
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debugC(6, kPinkDebugLoadingObjects, "\t\t%s", _sequences[i].c_str());
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}
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}
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void HandlerTimerActions::deserialize(Archive &archive) {
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Handler::deserialize(archive);
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_actions.deserialize(archive);
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}
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void HandlerTimerActions::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "HandlerTimerActions:");
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debugC(6, kPinkDebugLoadingObjects, "\tSideEffects:");
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for (uint i = 0; i < _sideEffects.size(); ++i) {
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_sideEffects[i]->toConsole();
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}
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debugC(6, kPinkDebugLoadingObjects, "\tConditions:");
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for (uint i = 0; i < _conditions.size(); ++i) {
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_conditions[i]->toConsole();
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}
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debugC(6, kPinkDebugLoadingObjects, "\tActions:");
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for (uint i = 0; i < _actions.size(); ++i) {
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debugC(6, kPinkDebugLoadingObjects, "\t\t%s", _actions[i].c_str());
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}
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}
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void HandlerTimerActions::handle(Actor *actor) {
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Handler::handle(actor);
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if (!actor->isPlaying() && !_actions.empty()) {
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Common::RandomSource &rnd = actor->getPage()->getGame()->getRnd();
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uint index = rnd.getRandomNumber(_actions.size() - 1);
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Action *action = actor->findAction(_actions[index]);
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assert(action);
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actor->setAction(action);
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}
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}
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void HandlerStartPage::authorSequence(Sequencer *sequencer, Sequence *sequence) {
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HandlerSequences::authorSequence(sequencer, sequence);
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sequence->allowSkipping();
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}
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void HandlerTimerSequences::authorSequence(Sequencer *sequencer, Sequence *sequence) {
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sequencer->authorParallelSequence(sequence, false);
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}
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} // End of namespace Pink
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