Initial commit
This commit is contained in:
178
engines/pink/objects/handlers/handler.cpp
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178
engines/pink/objects/handlers/handler.cpp
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@@ -0,0 +1,178 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "pink/archive.h"
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#include "pink/pink.h"
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#include "pink/objects/side_effect.h"
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#include "pink/objects/condition.h"
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#include "pink/objects/actors/actor.h"
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#include "pink/objects/handlers/handler.h"
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#include "pink/objects/pages/game_page.h"
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#include "pink/objects/sequences/sequencer.h"
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#include "pink/objects/sequences/sequence.h"
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namespace Pink {
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void Handler::deserialize(Archive &archive) {
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_conditions.deserialize(archive);
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_sideEffects.deserialize(archive);
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}
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bool Handler::isSuitable(const Actor *actor) const {
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for (uint i = 0; i < _conditions.size(); ++i) {
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if (!_conditions[i]->evaluate(actor))
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return false;
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}
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return true;
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}
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void Handler::executeSideEffects(Actor *actor) {
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for (uint i = 0; i < _sideEffects.size(); ++i) {
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_sideEffects[i]->execute(actor);
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}
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}
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void Handler::handle(Actor *actor) {
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executeSideEffects(actor);
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}
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Handler::~Handler() {
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for (uint i = 0; i < _sideEffects.size(); ++i) {
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delete _sideEffects[i];
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}
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for (uint i = 0; i < _conditions.size(); ++i) {
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delete _conditions[i];
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}
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}
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void HandlerSequences::deserialize(Archive &archive) {
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Handler::deserialize(archive);
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_sequences.deserialize(archive);
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}
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void HandlerSequences::handle(Actor *actor) {
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Handler::handle(actor);
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Sequencer *sequencer = actor->getPage()->getSequencer();
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assert(!_sequences.empty());
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Common::RandomSource &rnd = actor->getPage()->getGame()->getRnd();
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uint index = rnd.getRandomNumber(_sequences.size() - 1);
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Sequence *sequence = sequencer->findSequence(_sequences[index]);
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assert(sequence);
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authorSequence(sequencer, sequence);
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}
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void HandlerSequences::authorSequence(Sequencer *sequencer, Sequence *sequence) {
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sequencer->authorSequence(sequence, false);
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}
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void HandlerLeftClick::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "HandlerLeftClick:");
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debugC(6, kPinkDebugLoadingObjects, "\tSideEffects:");
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for (uint i = 0; i < _sideEffects.size(); ++i) {
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_sideEffects[i]->toConsole();
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}
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debugC(6, kPinkDebugLoadingObjects, "\tConditions:");
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for (uint i = 0; i < _conditions.size(); ++i) {
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_conditions[i]->toConsole();
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}
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debugC(6, kPinkDebugLoadingObjects, "\tSequences:");
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for (uint i = 0; i < _sequences.size(); ++i) {
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debugC(6, kPinkDebugLoadingObjects, "\t\t%s", _sequences[i].c_str());
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}
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}
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void HandlerUseClick::deserialize(Archive &archive) {
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HandlerSequences::deserialize(archive);
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_inventoryItem = archive.readString();
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_recipient = archive.readString();
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}
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void HandlerUseClick::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "HandlerUseClick: _inventoryItem=%s, _recipient=%s", _inventoryItem.c_str(), _recipient.c_str());
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debugC(6, kPinkDebugLoadingObjects, "\tSideEffects:");
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for (uint i = 0; i < _sideEffects.size(); ++i) {
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_sideEffects[i]->toConsole();
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}
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debugC(6, kPinkDebugLoadingObjects, "\tConditions:");
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for (uint i = 0; i < _conditions.size(); ++i) {
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_conditions[i]->toConsole();
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}
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debugC(6, kPinkDebugLoadingObjects, "\tSequences:");
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for (uint i = 0; i < _sequences.size(); ++i) {
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debugC(6, kPinkDebugLoadingObjects, "\t\t%s", _sequences[i].c_str());
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}
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}
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void HandlerTimerActions::deserialize(Archive &archive) {
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Handler::deserialize(archive);
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_actions.deserialize(archive);
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}
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void HandlerTimerActions::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "HandlerTimerActions:");
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debugC(6, kPinkDebugLoadingObjects, "\tSideEffects:");
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for (uint i = 0; i < _sideEffects.size(); ++i) {
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_sideEffects[i]->toConsole();
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}
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debugC(6, kPinkDebugLoadingObjects, "\tConditions:");
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for (uint i = 0; i < _conditions.size(); ++i) {
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_conditions[i]->toConsole();
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}
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debugC(6, kPinkDebugLoadingObjects, "\tActions:");
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for (uint i = 0; i < _actions.size(); ++i) {
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debugC(6, kPinkDebugLoadingObjects, "\t\t%s", _actions[i].c_str());
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}
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}
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void HandlerTimerActions::handle(Actor *actor) {
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Handler::handle(actor);
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if (!actor->isPlaying() && !_actions.empty()) {
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Common::RandomSource &rnd = actor->getPage()->getGame()->getRnd();
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uint index = rnd.getRandomNumber(_actions.size() - 1);
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Action *action = actor->findAction(_actions[index]);
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assert(action);
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actor->setAction(action);
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}
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}
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void HandlerStartPage::authorSequence(Sequencer *sequencer, Sequence *sequence) {
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HandlerSequences::authorSequence(sequencer, sequence);
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sequence->allowSkipping();
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}
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void HandlerTimerSequences::authorSequence(Sequencer *sequencer, Sequence *sequence) {
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sequencer->authorParallelSequence(sequence, false);
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}
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} // End of namespace Pink
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103
engines/pink/objects/handlers/handler.h
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103
engines/pink/objects/handlers/handler.h
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@@ -0,0 +1,103 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PINK_HANDLER_H
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#define PINK_HANDLER_H
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#include "common/str-array.h"
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#include "pink/objects/object.h"
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namespace Pink {
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class Condition;
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class SideEffect;
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class LeadActor;
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class Actor;
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class Handler : public Object {
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public:
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~Handler() override;
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void deserialize(Archive &archive) override;
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virtual void handle(Actor *actor);
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bool isSuitable(const Actor *actor) const;
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protected:
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void executeSideEffects(Actor *actor);
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Array<Condition *> _conditions;
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Array<SideEffect *> _sideEffects;
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};
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class Sequence;
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class Sequencer;
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class HandlerSequences : public Handler {
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public:
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void deserialize(Archive &archive) override;
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void handle(Actor *actor) override;
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protected:
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virtual void authorSequence(Sequencer *sequencer, Sequence *sequence);
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protected:
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StringArray _sequences;
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};
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class HandlerStartPage : public HandlerSequences {
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void authorSequence(Sequencer *sequencer, Sequence *sequence) override;
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};
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class HandlerLeftClick : public HandlerSequences {
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public:
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void toConsole() const override;
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};
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class HandlerUseClick : public HandlerSequences {
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public:
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void deserialize(Archive &archive) override;
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void toConsole() const override;
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const Common::String &getInventoryItem() const { return _inventoryItem; }
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const Common::String &getRecipient() const { return _recipient; }
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private:
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Common::String _inventoryItem;
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Common::String _recipient;
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};
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class HandlerTimerActions : public Handler {
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public:
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void toConsole() const override;
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void deserialize(Archive &archive) override;
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void handle(Actor *actor) override;
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private:
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StringArray _actions;
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};
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class HandlerTimerSequences : public HandlerSequences {
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void authorSequence(Sequencer *sequencer, Sequence *sequence) override;
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};
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} // End of namespace Pink
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#endif
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108
engines/pink/objects/handlers/handler_mgr.cpp
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108
engines/pink/objects/handlers/handler_mgr.cpp
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@@ -0,0 +1,108 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "pink/archive.h"
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#include "pink/pink.h"
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#include "pink/objects/inventory.h"
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#include "pink/objects/handlers/handler.h"
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#include "pink/objects/handlers/handler_mgr.h"
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namespace Pink {
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void HandlerMgr::deserialize(Archive &archive) {
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_leftClickHandlers.deserialize(archive);
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_useClickHandlers.deserialize(archive);
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_timerHandlers.deserialize(archive);
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}
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void HandlerMgr::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "HandlerMgr:");
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for (uint i = 0; i < _leftClickHandlers.size(); ++i) {
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_leftClickHandlers[i]->toConsole();
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}
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for (uint i = 0; i < _useClickHandlers.size(); ++i) {
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_useClickHandlers[i]->toConsole();
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}
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for (uint i = 0; i < _timerHandlers.size(); ++i) {
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_timerHandlers[i]->toConsole();
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}
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}
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void HandlerMgr::onTimerMessage(Actor *actor) {
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Handler *handler = findSuitableHandlerTimer(actor);
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if (handler)
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handler->handle(actor);
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}
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void HandlerMgr::onLeftClickMessage(Actor *actor) {
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Handler *handler = findSuitableHandlerLeftClick(actor);
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assert(handler);
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handler->handle(actor);
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}
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void HandlerMgr::onUseClickMessage(Actor *actor, InventoryItem *item, InventoryMgr *mgr) {
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HandlerUseClick *handler = findSuitableHandlerUseClick(actor, item->getName());
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assert(handler);
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if (!handler->getRecipient().empty())
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mgr->setItemOwner(handler->getRecipient(), item);
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handler->handle(actor);
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}
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Handler *HandlerMgr::findSuitableHandlerTimer(const Actor *actor) {
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for (uint i = 0; i < _timerHandlers.size(); ++i) {
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if (_timerHandlers[i]->isSuitable(actor))
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return _timerHandlers[i];
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}
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return nullptr;
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}
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HandlerLeftClick *HandlerMgr::findSuitableHandlerLeftClick(const Actor *actor) const {
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for (uint i = 0; i < _leftClickHandlers.size(); ++i) {
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if (_leftClickHandlers[i]->isSuitable(actor))
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return _leftClickHandlers[i];
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}
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return nullptr;
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}
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HandlerUseClick *HandlerMgr::findSuitableHandlerUseClick(const Actor *actor, const Common::String &itemName) const {
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for (uint i = 0; i < _useClickHandlers.size(); ++i) {
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if (itemName == _useClickHandlers[i]->getInventoryItem() && _useClickHandlers[i]->isSuitable(actor))
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return _useClickHandlers[i];
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}
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return nullptr;
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}
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HandlerMgr::~HandlerMgr() {
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for (uint i = 0; i < _leftClickHandlers.size(); ++i) {
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delete _leftClickHandlers[i];
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}
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for (uint j = 0; j < _useClickHandlers.size(); ++j) {
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delete _useClickHandlers[j];
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}
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for (uint k = 0; k < _timerHandlers.size(); ++k) {
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delete _timerHandlers[k];
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}
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}
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} // End of namespace Pink
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63
engines/pink/objects/handlers/handler_mgr.h
Normal file
63
engines/pink/objects/handlers/handler_mgr.h
Normal file
@@ -0,0 +1,63 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
|
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* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
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* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
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*/
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#ifndef PINK_HANDLER_MGR_H
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#define PINK_HANDLER_MGR_H
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#include "pink/objects/object.h"
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namespace Pink {
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class InventoryItem;
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class InventoryMgr;
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class Handler;
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class HandlerLeftClick;
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class HandlerUseClick;
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class HandlerTimer;
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class Actor;
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class HandlerMgr : public Object {
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public:
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~HandlerMgr() override;
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void deserialize(Archive &archive) override;
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void toConsole() const override;
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HandlerUseClick *findSuitableHandlerUseClick(const Actor *actor, const Common::String &itemName) const;
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HandlerLeftClick *findSuitableHandlerLeftClick(const Actor *actor) const;
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void onTimerMessage(Actor *actor);
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void onLeftClickMessage(Actor *actor);
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void onUseClickMessage(Actor *actor, InventoryItem *item, InventoryMgr *mgr);
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private:
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Handler *findSuitableHandlerTimer(const Actor *actor);
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Array<HandlerLeftClick *> _leftClickHandlers;
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Array<HandlerUseClick *> _useClickHandlers;
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Array<Handler *> _timerHandlers;
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};
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}
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#endif
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Reference in New Issue
Block a user