Initial commit
This commit is contained in:
219
engines/pink/objects/actions/action_text.cpp
Normal file
219
engines/pink/objects/actions/action_text.cpp
Normal file
@@ -0,0 +1,219 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/debug.h"
|
||||
#include "common/substream.h"
|
||||
#include "common/unicode-bidi.h"
|
||||
|
||||
#include "graphics/paletteman.h"
|
||||
|
||||
#include "pink/archive.h"
|
||||
#include "pink/screen.h"
|
||||
#include "pink/pink.h"
|
||||
#include "pink/objects/actors/actor.h"
|
||||
#include "pink/objects/actions/action_text.h"
|
||||
#include "pink/objects/pages/page.h"
|
||||
|
||||
namespace Pink {
|
||||
|
||||
ActionText::ActionText() {
|
||||
_txtWnd = nullptr;
|
||||
_macText = nullptr;
|
||||
|
||||
_xLeft = _xRight = 0;
|
||||
_yTop = _yBottom = 0;
|
||||
|
||||
_centered = 0;
|
||||
_scrollBar = 0;
|
||||
|
||||
_textRGB = 0;
|
||||
_backgroundRGB = 0;
|
||||
|
||||
_textColorIndex = 0;
|
||||
_backgroundColorIndex = 0;
|
||||
}
|
||||
|
||||
ActionText::~ActionText() {
|
||||
end();
|
||||
}
|
||||
|
||||
void ActionText::deserialize(Archive &archive) {
|
||||
Action::deserialize(archive);
|
||||
_fileName = archive.readString();
|
||||
|
||||
_xLeft = archive.readDWORD();
|
||||
_yTop = archive.readDWORD();
|
||||
_xRight = archive.readDWORD();
|
||||
_yBottom = archive.readDWORD();
|
||||
|
||||
_centered = archive.readDWORD();
|
||||
_scrollBar = archive.readDWORD();
|
||||
|
||||
byte r = archive.readByte();
|
||||
byte g = archive.readByte();
|
||||
byte b = archive.readByte();
|
||||
(void)archive.readByte(); // skip Alpha
|
||||
_textRGB = r << 16 | g << 8 | b;
|
||||
|
||||
r = archive.readByte();
|
||||
g = archive.readByte();
|
||||
b = archive.readByte();
|
||||
(void)archive.readByte(); // skip Alpha
|
||||
_backgroundRGB = r << 16 | g << 8 | b;
|
||||
}
|
||||
|
||||
void ActionText::toConsole() const {
|
||||
debugC(6, kPinkDebugLoadingObjects, "\tActionText: _name = %s, _fileName = %s, "
|
||||
"_xLeft = %u, _yTop = %u, _xRight = %u, _yBottom = %u _centered = %u, _scrollBar = %u, _textColor = %u _backgroundColor = %u",
|
||||
_name.c_str(), _fileName.c_str(), _xLeft, _yTop, _xRight, _yBottom, _centered, _scrollBar, _textRGB, _backgroundRGB);
|
||||
}
|
||||
|
||||
void ActionText::start() {
|
||||
findColorsInPalette();
|
||||
Screen *screen = _actor->getPage()->getGame()->getScreen();
|
||||
Graphics::TextAlign align = _centered ? Graphics::kTextAlignCenter : Graphics::kTextAlignLeft;
|
||||
Common::SeekableReadStream *stream = _actor->getPage()->getResourceStream(_fileName);
|
||||
|
||||
char *str = new char[stream->size()];
|
||||
stream->read(str, stream->size());
|
||||
delete stream;
|
||||
|
||||
Common::Language language = _actor->getPage()->getGame()->getLanguage();
|
||||
screen->getWndManager()._language = language;
|
||||
switch(language) {
|
||||
case Common::DA_DNK:
|
||||
// fall through
|
||||
case Common::ES_ESP:
|
||||
// fall through
|
||||
case Common::FR_FRA:
|
||||
// fall through
|
||||
case Common::PT_BRA:
|
||||
// fall through
|
||||
case Common::DE_DEU:
|
||||
// fall through
|
||||
case Common::IT_ITA:
|
||||
// fall through
|
||||
case Common::NL_NLD:
|
||||
_text = Common::String(str).decode(Common::kWindows1252);
|
||||
break;
|
||||
|
||||
case Common::FI_FIN:
|
||||
// fall through
|
||||
case Common::SV_SWE:
|
||||
_text = Common::String(str).decode(Common::kWindows1257);
|
||||
break;
|
||||
|
||||
case Common::HE_ISR:
|
||||
_text = Common::String(str).decode(Common::kWindows1255);
|
||||
if (!_centered) {
|
||||
align = Graphics::kTextAlignRight;
|
||||
}
|
||||
break;
|
||||
|
||||
case Common::PL_POL:
|
||||
_text = Common::String(str).decode(Common::kWindows1250);
|
||||
break;
|
||||
|
||||
case Common::RU_RUS:
|
||||
_text = Common::String(str).decode(Common::kWindows1251);
|
||||
break;
|
||||
|
||||
case Common::EN_GRB:
|
||||
// fall through
|
||||
case Common::EN_ANY:
|
||||
// fall through
|
||||
default:
|
||||
_text = Common::String(str);
|
||||
break;
|
||||
}
|
||||
|
||||
_text.trim();
|
||||
delete[] str;
|
||||
|
||||
while ( _text.size() > 0 && (_text[ _text.size() - 1 ] == '\n' || _text[ _text.size() - 1 ] == '\r') )
|
||||
_text.deleteLastChar();
|
||||
|
||||
if (_scrollBar) {
|
||||
_txtWnd = screen->getWndManager().addTextWindow(screen->getTextFont(), _textColorIndex, _backgroundColorIndex,
|
||||
_xRight - _xLeft, align, nullptr);
|
||||
_txtWnd->setTextColorRGB(_textRGB);
|
||||
_txtWnd->enableScrollbar(true);
|
||||
// it will hide the scrollbar when the text height is smaller than the window height
|
||||
_txtWnd->setMode(Graphics::kWindowModeDynamicScrollbar);
|
||||
_txtWnd->move(_xLeft, _yTop);
|
||||
_txtWnd->resize(_xRight - _xLeft, _yBottom - _yTop);
|
||||
_txtWnd->setEditable(false);
|
||||
_txtWnd->setSelectable(false);
|
||||
|
||||
_txtWnd->appendText(_text);
|
||||
screen->addTextWindow(_txtWnd);
|
||||
|
||||
} else {
|
||||
screen->addTextAction(this);
|
||||
|
||||
_macText = new Graphics::MacText(_text, &screen->getWndManager(), screen->getTextFont(), _textColorIndex, _backgroundColorIndex, _xRight - _xLeft, align);
|
||||
}
|
||||
}
|
||||
|
||||
Common::Rect ActionText::getBound() {
|
||||
return Common::Rect(_xLeft, _yTop, _xRight, _yBottom);
|
||||
}
|
||||
|
||||
void ActionText::end() {
|
||||
Screen *screen = _actor->getPage()->getGame()->getScreen();
|
||||
screen->addDirtyRect(this->getBound());
|
||||
if (_scrollBar && _txtWnd) {
|
||||
screen->getWndManager().removeWindow(_txtWnd);
|
||||
screen->removeTextWindow(_txtWnd);
|
||||
_txtWnd = nullptr;
|
||||
} else {
|
||||
screen->removeTextAction(this);
|
||||
delete _macText;
|
||||
}
|
||||
}
|
||||
|
||||
void ActionText::draw(Graphics::ManagedSurface *surface) {
|
||||
int yOffset = 0;
|
||||
// we need to first fill this area with backgroundColor, in order to wash away the previous text
|
||||
surface->fillRect(Common::Rect(_xLeft, _yTop, _xRight, _yBottom), _backgroundColorIndex);
|
||||
|
||||
if (_centered) {
|
||||
yOffset = (_yBottom - _yTop) / 2 - _macText->getTextHeight() / 2;
|
||||
}
|
||||
_macText->drawToPoint(surface, Common::Rect(0, 0, _xRight - _xLeft, _yBottom - _yTop), Common::Point(_xLeft, _yTop + yOffset));
|
||||
}
|
||||
|
||||
#define BLUE(rgb) ((rgb) & 0xFF)
|
||||
#define GREEN(rgb) (((rgb) >> 8) & 0xFF)
|
||||
#define RED(rgb) (((rgb) >> 16) & 0xFF)
|
||||
|
||||
void ActionText::findColorsInPalette() {
|
||||
byte palette[256 * 3];
|
||||
g_system->getPaletteManager()->grabPalette(palette, 0, 256);
|
||||
g_paletteLookup->setPalette(palette, 256);
|
||||
|
||||
debug(2, "textcolorindex: %06x", _textRGB);
|
||||
_textColorIndex = g_paletteLookup->findBestColor(RED(_textRGB), GREEN(_textRGB), BLUE(_textRGB));
|
||||
debug(2, "backgroundColorIndex: %06x", _backgroundRGB);
|
||||
_backgroundColorIndex = g_paletteLookup->findBestColor(RED(_backgroundRGB), GREEN(_backgroundRGB), BLUE(_backgroundRGB));
|
||||
}
|
||||
|
||||
} // End of namespace Pink
|
||||
Reference in New Issue
Block a user