Initial commit
This commit is contained in:
86
engines/pink/objects/actions/action_sound.cpp
Normal file
86
engines/pink/objects/actions/action_sound.cpp
Normal file
@@ -0,0 +1,86 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/debug.h"
|
||||
|
||||
#include "pink/archive.h"
|
||||
#include "pink/pink.h"
|
||||
#include "pink/screen.h"
|
||||
#include "pink/sound.h"
|
||||
#include "pink/objects/actions/action_sound.h"
|
||||
#include "pink/objects/actors/actor.h"
|
||||
#include "pink/objects/pages/game_page.h"
|
||||
|
||||
namespace Pink {
|
||||
|
||||
ActionSound::~ActionSound() {
|
||||
end();
|
||||
}
|
||||
|
||||
void ActionSound::deserialize(Archive &archive) {
|
||||
Action::deserialize(archive);
|
||||
_fileName = archive.readString();
|
||||
_volume = archive.readDWORD();
|
||||
assert(_volume <= 100);
|
||||
_isLoop = (bool)archive.readDWORD();
|
||||
_isBackground = (bool)archive.readDWORD();
|
||||
}
|
||||
|
||||
void ActionSound::toConsole() const {
|
||||
debugC(6, kPinkDebugLoadingObjects, "\tActionSound: _name = %s, _fileName = %s, _volume = %u, _isLoop = %u,"
|
||||
" _isBackground = %u", _name.c_str(), _fileName.c_str(), _volume, _isLoop, _isBackground);
|
||||
}
|
||||
|
||||
void ActionSound::start() {
|
||||
Audio::Mixer::SoundType soundType = _isBackground ? Audio::Mixer::kMusicSoundType : Audio::Mixer::kSFXSoundType;
|
||||
|
||||
Page *page = _actor->getPage();
|
||||
if (!_isLoop) {
|
||||
Screen *screen = page->getGame()->getScreen();
|
||||
screen->addSound(this);
|
||||
} else
|
||||
_actor->endAction();
|
||||
|
||||
_sound.play(page->getResourceStream(_fileName), soundType, _volume, 0, _isLoop);
|
||||
|
||||
debugC(6, kPinkDebugActions, "Actor %s has now ActionSound %s", _actor->getName().c_str(), _name.c_str());
|
||||
}
|
||||
|
||||
void ActionSound::end() {
|
||||
_sound.stop();
|
||||
if (!_isLoop) {
|
||||
Screen *screen = _actor->getPage()->getGame()->getScreen();
|
||||
screen->removeSound(this);
|
||||
}
|
||||
|
||||
debugC(6, kPinkDebugActions, "ActionSound %s of Actor %s is ended", _name.c_str(), _actor->getName().c_str());
|
||||
}
|
||||
|
||||
void ActionSound::update() {
|
||||
if (!_sound.isPlaying())
|
||||
_actor->endAction();
|
||||
}
|
||||
|
||||
void ActionSound::pause(bool paused) {
|
||||
_sound.pause(paused);
|
||||
}
|
||||
|
||||
} // End of namespace Pink
|
||||
Reference in New Issue
Block a user