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engines/pink/objects/actions/action_cel.h
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73
engines/pink/objects/actions/action_cel.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PINK_ACTION_CEL_H
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#define PINK_ACTION_CEL_H
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#include "pink/cel_decoder.h"
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#include "pink/objects/actions/action.h"
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namespace Pink {
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class CelDecoder;
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class ActionCEL : public Action {
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public:
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~ActionCEL() override;
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void deserialize(Archive &archive) override;
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bool initPalette(Screen *screen) override;
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void start() override;
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void end() override;
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bool needsUpdate() { return _decoder.needsUpdate(); }
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virtual void update() {};
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void pause(bool paused) override;
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Coordinates getCoordinates() override;
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const Common::Rect &getBounds() const { return _bounds; }
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uint32 getZ() { return _z; }
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CelDecoder *getDecoder() { return &_decoder; }
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void setCenter(Common::Point center);
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void loadDecoder();
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protected:
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virtual void onStart() = 0;
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void decodeNext();
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void setFrame(uint frame);
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CelDecoder _decoder;
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Common::String _fileName;
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Common::Rect _bounds;
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uint32 _z;
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};
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} // End of namespace Pink
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#endif
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