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engines/pink/objects/actions/action_cel.cpp
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111
engines/pink/objects/actions/action_cel.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/debug.h"
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#include "common/substream.h"
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#include "pink/archive.h"
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#include "pink/cel_decoder.h"
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#include "pink/screen.h"
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#include "pink/pink.h"
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#include "pink/objects/actions/action_cel.h"
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#include "pink/objects/actors/actor.h"
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#include "pink/objects/pages/game_page.h"
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namespace Pink {
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ActionCEL::~ActionCEL() {
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end();
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}
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void ActionCEL::deserialize(Archive &archive) {
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Action::deserialize(archive);
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_fileName = archive.readString();
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_z = archive.readDWORD();
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}
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bool ActionCEL::initPalette(Screen *screen) {
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loadDecoder();
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if (_decoder.getCurFrame() == -1) {
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_decoder.decodeNextFrame();
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_decoder.rewind();
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}
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screen->setPalette(_decoder.getPalette());
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return true;
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}
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void ActionCEL::start() {
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loadDecoder();
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_decoder.start();
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this->onStart();
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_actor->getPage()->getGame()->getScreen()->addSprite(this);
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}
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void ActionCEL::end() {
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_actor->getPage()->getGame()->getScreen()->removeSprite(this);
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_decoder.close();
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}
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void ActionCEL::pause(bool paused) {
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_decoder.pauseVideo(paused);
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}
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Coordinates ActionCEL::getCoordinates() {
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loadDecoder();
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Coordinates coords;
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coords.point = _decoder.getCenter();
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coords.z = getZ();
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return coords;
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}
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void ActionCEL::loadDecoder() {
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if (!_decoder.isVideoLoaded()) {
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_decoder.loadStream(_actor->getPage()->getResourceStream(_fileName));
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Common::Point point = _decoder.getCenter();
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_bounds = Common::Rect::center(point.x, point.y, _decoder.getWidth(), _decoder.getHeight());
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}
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}
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void ActionCEL::setFrame(uint frame) {
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_decoder.rewind();
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for (uint i = 0; i < frame; ++i) {
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_decoder.skipFrame();
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}
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_decoder.clearDirtyRects();
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_actor->getPage()->getGame()->getScreen()->addDirtyRect(_bounds);
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}
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void ActionCEL::decodeNext() {
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_decoder.decodeNextFrame();
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_actor->getPage()->getGame()->getScreen()->addDirtyRects(this);
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}
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void ActionCEL::setCenter(Common::Point center) {
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_actor->getPage()->getGame()->getScreen()->addDirtyRect(_bounds);
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_bounds = Common::Rect::center(center.x, center.y, _decoder.getWidth(), _decoder.getHeight());
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_actor->getPage()->getGame()->getScreen()->addDirtyRect(_bounds);
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}
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} // End of namespace Pink
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