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engines/petka/video.h
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62
engines/petka/video.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PETKA_SCREEN_H
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#define PETKA_SCREEN_H
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#include "graphics/screen.h"
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namespace Petka {
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class FlicDecoder;
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class PetkaEngine;
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class VideoSystem : public Graphics::Screen {
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public:
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explicit VideoSystem(PetkaEngine &vm);
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void updateTime();
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void update() override;
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void addDirtyRect(const Common::Rect &rect) override;
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void addDirtyRect(Common::Point pos, Common::Rect rect);
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void addDirtyRect(Common::Point pos, FlicDecoder &flc);
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void addDirtyMskRects(Common::Point pos, FlicDecoder &flc);
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void addDirtyMskRects(FlicDecoder &flc);
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void setShake(bool shake);
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const Common::List<Common::Rect> &rects() const;
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private:
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PetkaEngine &_vm;
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uint32 _shakeTime;
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uint32 _time;
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bool _shake;
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bool _shift;
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bool _allowAddingRects;
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};
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} // End of namespace Petka
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#endif
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