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166
engines/petka/saveload.cpp
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166
engines/petka/saveload.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/system.h"
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#include "common/savefile.h"
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#include "common/translation.h"
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#include "engines/savestate.h"
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#include "graphics/thumbnail.h"
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#include "petka/petka.h"
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#include "petka/objects/object_star.h"
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#include "petka/q_system.h"
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#include "petka/interfaces/panel.h"
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#include "petka/interfaces/save_load.h"
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#include "petka/interfaces/main.h"
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namespace Petka {
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Common::Error PetkaEngine::loadGameState(int slot) {
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Common::ScopedPtr<Common::SeekableReadStream> in(_saveFileMan->openForLoading(generateSaveName(slot, _targetName.c_str())));
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if (!in)
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return Common::kNoGameDataFoundError;
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SaveStateDescriptor desc;
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if (!readSaveHeader(*in, desc))
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return Common::kUnknownError;
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setTotalPlayTime(desc.getPlayTimeMSecs());
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_nextPart = in->readUint32LE();
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_chapter = in->readUint32LE();
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if (_nextPart == _part) {
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loadChapter(_chapter);
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_qsystem->load(in.get());
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} else {
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_shouldChangePart = true;
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_saveSlot = slot;
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}
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return Common::kNoError;
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}
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Common::Error PetkaEngine::saveGameState(int slot, const Common::String &desci, bool isAutosave) {
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Common::ScopedPtr<Common::OutSaveFile> out(_saveFileMan->openForSaving(generateSaveName(slot, _targetName.c_str())));
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if (!out)
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return Common::kUnknownError;
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if (_qsystem->_currInterface == _qsystem->_panelInterface.get() ||
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_qsystem->_currInterface == _qsystem->_saveLoadInterface.get())
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{
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_qsystem->goPrevInterface();
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}
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out->writeUint32BE(MKTAG('p', 'e', 't', 'k'));
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out->writeByte(desci.size());
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out->writeString(desci);
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TimeDate curTime;
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_system->getTimeAndDate(curTime);
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out->writeUint32LE(((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF));
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out->writeUint16LE(((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF));
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out->writeUint32LE(getTotalPlayTime() / 1000);
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if (!_thumbnail)
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return Common::kUnknownError;
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out->writeStream(_thumbnail.get());
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out->writeUint32LE(_part);
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out->writeUint32LE(_chapter);
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_qsystem->save(out.get());
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return Common::kNoError;
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}
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bool PetkaEngine::canSaveGameStateCurrently(Common::U32String *msg) {
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if (isDemo()) {
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if (msg)
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*msg = _("This game does not support saving");
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return false;
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}
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if (!_qsystem)
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return false;
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Interface *panel = _qsystem->_panelInterface.get();
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InterfaceSaveLoad *saveLoad = _qsystem->_saveLoadInterface.get();
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Interface *curr = _qsystem->_currInterface;
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Interface *prev = _qsystem->_prevInterface;
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return prev == _qsystem->_mainInterface.get() && (curr == saveLoad || curr == panel);
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}
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bool PetkaEngine::canLoadGameStateCurrently(Common::U32String *msg) {
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if (isDemo()) {
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if (msg)
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*msg = _("This game does not support loading");
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return false;
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}
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return _qsystem;
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}
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int PetkaEngine::getSaveSlot() {
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return _saveSlot;
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}
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bool readSaveHeader(Common::InSaveFile &in, SaveStateDescriptor &desc, bool skipThumbnail) {
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if (in.readUint32BE() != MKTAG('p', 'e', 't', 'k'))
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return false;
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const Common::String description = in.readPascalString();
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uint32 date = in.readUint32LE();
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uint16 time = in.readUint16LE();
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uint32 playTime = in.readUint32LE();
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Graphics::Surface *thumbnail = nullptr;
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if (!Graphics::loadThumbnail(in, thumbnail, skipThumbnail))
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return false;
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int day = (date >> 24) & 0xFF;
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int month = (date >> 16) & 0xFF;
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int year = date & 0xFFFF;
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int hour = (time >> 8) & 0xFF;
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int minutes = time & 0xFF;
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desc.setSaveDate(year, month, day);
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desc.setSaveTime(hour, minutes);
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desc.setPlayTime(playTime * 1000);
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desc.setDescription(description);
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desc.setThumbnail(thumbnail);
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return true;
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}
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Common::String generateSaveName(int slot, const char *gameId) {
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return Common::String::format("%s.s%02d", gameId, slot);
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}
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}
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