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61
engines/petka/objects/object_case.h
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61
engines/petka/objects/object_case.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PETKA_OBJECT_CASE_H
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#define PETKA_OBJECT_CASE_H
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#include "petka/objects/object.h"
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namespace Petka {
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class QObjectCase : public QObject {
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public:
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QObjectCase();
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void draw() override;
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void update(int time) override;
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void show(bool v) override;
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bool isInPoint(Common::Point p) override;
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void onMouseMove(Common::Point p) override;
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void onClick(Common::Point p) override;
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void addItem(uint16 id);
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void removeItem(uint16 id);
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void transformItem(uint16 oldItem, uint16 newItem);
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private:
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void reshow();
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void nextPage();
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void prevPage();
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void addItemObjects();
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void removeObjects(bool removePoloska);
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public:
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Common::Array<uint16> _items;
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Common::Point _itemsLocation[6];
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uint _clickedObjIndex;
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uint _itemIndex;
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};
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} // End of namespace Petka
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#endif
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