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engines/petka/objects/object_bg.h
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60
engines/petka/objects/object_bg.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PETKA_OBJECT_BG_H
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#define PETKA_OBJECT_BG_H
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#include "petka/objects/object.h"
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namespace Petka {
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// Linear Interpolation
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struct Perspective {
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double f0;
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double k; // seems to be (f1 - f0) always in files
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int y0;
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int y1;
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double f1;
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Perspective() { f0 = f1 = 1.0; k = 0.0; y0 = 0; y1 = 480; }
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};
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class QObjectBG : public QMessageObject {
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public:
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QObjectBG();
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void processMessage(const QMessage &msg) override;
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void draw() override;
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void goTo();
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void setEntrance(const Common::String &name);
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void play(int id, int type) override {}
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void readInisData(Common::INIFile &names, Common::INIFile &cast, Common::INIFile *bgs) override;
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public:
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bool _showMap;
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int _fxId;
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int _musicId;
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Perspective _persp;
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};
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} // End of namespace Petka
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#endif
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