Initial commit
This commit is contained in:
107
engines/pegasus/sound.h
Normal file
107
engines/pegasus/sound.h
Normal file
@@ -0,0 +1,107 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* Additional copyright for this file:
|
||||
* Copyright (C) 1995-1997 Presto Studios, Inc.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef PEGASUS_SOUND_H
|
||||
#define PEGASUS_SOUND_H
|
||||
|
||||
#include "audio/mixer.h"
|
||||
#include "common/str.h"
|
||||
#include "pegasus/timers.h"
|
||||
|
||||
namespace Audio {
|
||||
class SeekableAudioStream;
|
||||
}
|
||||
|
||||
namespace Pegasus {
|
||||
|
||||
class SoundFader;
|
||||
|
||||
// Things you might want to do with sound:
|
||||
// - Start it
|
||||
// - Stop it
|
||||
// - Loop it
|
||||
// - Pause it
|
||||
// - Set the volume
|
||||
// - Set the pitch (rate)
|
||||
// - Pan the sound
|
||||
// - Change these settings dynamically over time
|
||||
|
||||
class Sound {
|
||||
public:
|
||||
Sound();
|
||||
~Sound();
|
||||
|
||||
// We only have one access point here because we should
|
||||
// only be opening an AIFF file from a file name. We're
|
||||
// not using the resource fork string resources.
|
||||
void initFromAIFFFile(const Common::Path &fileName);
|
||||
|
||||
// Unlike the original game, we're going to use a regular
|
||||
// audio stream for sound spots. The original treated them
|
||||
// as movies.
|
||||
void initFromQuickTime(const Common::Path &fileName);
|
||||
|
||||
void disposeSound();
|
||||
bool isSoundLoaded() const;
|
||||
void playSound();
|
||||
void loopSound();
|
||||
void playSoundSegment(uint32 start, uint32 end);
|
||||
void stopSound();
|
||||
void setVolume(const uint16 volume);
|
||||
bool isPlaying();
|
||||
|
||||
void attachFader(SoundFader *fader);
|
||||
|
||||
protected:
|
||||
Audio::SeekableAudioStream *_stream;
|
||||
Audio::SoundHandle _handle;
|
||||
byte _volume;
|
||||
|
||||
SoundFader *_fader;
|
||||
};
|
||||
|
||||
// TODO: Make this class follow TimeBase better
|
||||
// Right now it's just a loose wrapper to plug callbacks
|
||||
// into sounds. Since this is only used for spot sounds,
|
||||
// I'm not too worried about it right now as its usage
|
||||
// is very limited.
|
||||
// At the very least, the regular TimeBase functions for
|
||||
// setting/getting should be neutered.
|
||||
class SoundTimeBase : public Sound, public TimeBase {
|
||||
public:
|
||||
SoundTimeBase();
|
||||
~SoundTimeBase() override {}
|
||||
|
||||
void playSoundSegment(uint32 start, uint32 end);
|
||||
|
||||
protected:
|
||||
void updateTime() override;
|
||||
|
||||
private:
|
||||
bool _setToStart;
|
||||
};
|
||||
|
||||
} // End of namespace Pegasus
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user