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engines/pegasus/sound.cpp
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191
engines/pegasus/sound.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "audio/audiostream.h"
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#include "audio/decoders/aiff.h"
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#include "audio/decoders/quicktime.h"
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#include "common/file.h"
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#include "common/system.h"
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#include "pegasus/fader.h"
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#include "pegasus/sound.h"
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namespace Pegasus {
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Sound::Sound() {
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_stream = nullptr;
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_volume = 0xFF;
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_fader = nullptr;
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}
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Sound::~Sound() {
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disposeSound();
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}
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void Sound::disposeSound() {
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stopSound();
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delete _stream; _stream = nullptr;
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}
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void Sound::initFromAIFFFile(const Common::Path &fileName) {
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disposeSound();
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Common::File *file = new Common::File();
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if (!file->open(fileName)) {
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warning("Failed to open AIFF file '%s'", fileName.toString().c_str());
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delete file;
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return;
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}
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Audio::RewindableAudioStream *stream = Audio::makeAIFFStream(file, DisposeAfterUse::YES);
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_stream = dynamic_cast<Audio::SeekableAudioStream *>(stream);
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if (!_stream) {
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delete stream;
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warning("AIFF stream '%s' is not seekable", fileName.toString().c_str());
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return;
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}
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}
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void Sound::initFromQuickTime(const Common::Path &fileName) {
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disposeSound();
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_stream = Audio::makeQuickTimeStream(fileName);
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if (!_stream)
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warning("Failed to open QuickTime file '%s'", fileName.toString().c_str());
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}
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void Sound::attachFader(SoundFader *fader) {
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if (_fader)
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_fader->attachSound(nullptr);
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_fader = fader;
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if (_fader)
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_fader->attachSound(this);
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}
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void Sound::playSound() {
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if (!isSoundLoaded())
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return;
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stopSound();
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// Make sure the sound is back at the beginning before we play it
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_stream->rewind();
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if (_fader)
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setVolume(_fader->getFaderValue());
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g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_handle, _stream, -1, _volume, 0, DisposeAfterUse::NO);
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}
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void Sound::loopSound() {
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if (!isSoundLoaded())
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return;
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stopSound();
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// Create a looping stream
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Audio::AudioStream *loopStream = new Audio::LoopingAudioStream(_stream, 0, DisposeAfterUse::NO);
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// Assume that if there is a fader, we're going to fade the sound in.
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if (_fader)
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setVolume(0);
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g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_handle, loopStream, -1, _volume, 0, DisposeAfterUse::YES);
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}
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void Sound::playSoundSegment(uint32 start, uint32 end) {
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if (!isSoundLoaded())
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return;
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stopSound();
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Audio::AudioStream *subStream = new Audio::SubSeekableAudioStream(_stream, Audio::Timestamp(0, start, 600), Audio::Timestamp(0, end, 600), DisposeAfterUse::NO);
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g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_handle, subStream, -1, _volume, 0, DisposeAfterUse::YES);
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}
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void Sound::stopSound() {
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g_system->getMixer()->stopHandle(_handle);
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}
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void Sound::setVolume(const uint16 volume) {
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// Clipping the volume to [0x00, 0xFF] instead of Apple's [0, 0x100]
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// We store the volume in case SetVolume is called before the sound starts
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_volume = (volume == 0x100) ? 0xFF : volume;
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g_system->getMixer()->setChannelVolume(_handle, _volume);
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}
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bool Sound::isPlaying() {
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return isSoundLoaded() && g_system->getMixer()->isSoundHandleActive(_handle);
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}
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bool Sound::isSoundLoaded() const {
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return _stream != nullptr;
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}
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SoundTimeBase::SoundTimeBase() {
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setScale(600);
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_startScale = 600;
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_stopScale = 600;
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_setToStart = false;
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}
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void SoundTimeBase::playSoundSegment(uint32 startTime, uint32 endTime) {
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_startTime = startTime;
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_stopTime = endTime;
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_setToStart = true;
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_time = Common::Rational(startTime, getScale());
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setRate(1);
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Sound::playSoundSegment(startTime, endTime);
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}
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void SoundTimeBase::updateTime() {
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if (_setToStart) {
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if (isPlaying()) {
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// Not at the end, let's get the time
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uint numFrames = g_system->getMixer()->getSoundElapsedTime(_handle) * 600 / 1000;
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// WORKAROUND: Our mixer is woefully inaccurate and quite often returns
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// times that exceed the actual length of the clip. We'll just fake times
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// that are under the final time to ensure any trigger for the end time is
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// only sent when the sound has actually stopped.
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if (numFrames >= (_stopTime - _startTime))
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numFrames = _stopTime - _startTime - 1;
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_time = Common::Rational(_startTime + numFrames, getScale());
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} else {
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// Assume we reached the end
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_setToStart = false;
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_time = Common::Rational(_stopTime, getScale());
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}
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}
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}
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} // End of namespace Pegasus
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