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engines/pegasus/neighborhood/norad/pressuretracker.h
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68
engines/pegasus/neighborhood/norad/pressuretracker.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PEGASUS_NEIGHBORHOOD_NORAD_PRESSURETRACKER_H
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#define PEGASUS_NEIGHBORHOOD_NORAD_PRESSURETRACKER_H
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#include "pegasus/input.h"
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namespace Pegasus {
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// This class assumes that the globe movie is built at 15 frames per second with a
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// time scale of 600, yielding 40 time unit per frame.
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enum PressureTrackDirection {
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kTrackPressureUp,
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kTrackPressureDown
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};
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static const int kPressureDoorTrackInterval = 45;
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class PressureDoor;
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class Sprite;
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class PressureTracker : public Tracker {
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public:
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PressureTracker(PressureDoor *);
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~PressureTracker() override {}
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void setTrackParameters(const Hotspot *, Sprite *);
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void continueTracking(const Input &) override;
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void startTracking(const Input &) override;
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void stopTracking(const Input &) override;
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void activateHotspots() override;
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bool stopTrackingInput(const Input &) override;
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protected:
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void trackPressure();
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PressureDoor *_pressureDoor;
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const Hotspot *_trackSpot;
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Sprite *_trackButton;
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long _trackTime;
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};
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} // End of namespace Pegasus
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#endif
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