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engines/pegasus/neighborhood/mars/shuttleweapon.h
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67
engines/pegasus/neighborhood/mars/shuttleweapon.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PEGASUS_NEIGHBORHOOD_MARS_SHUTTLEWEAPON_H
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#define PEGASUS_NEIGHBORHOOD_MARS_SHUTTLEWEAPON_H
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#include "pegasus/elements.h"
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#include "pegasus/neighborhood/mars/spacechase3d.h"
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namespace Pegasus {
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// Can fire multiple times?
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// For now, no...
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// clone2727 adds: And now forever
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static const TimeScale kShuttleWeaponScale = kFifteenTicksPerSecond;
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class ShuttleWeapon : public IdlerAnimation {
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public:
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ShuttleWeapon();
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~ShuttleWeapon() override {}
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virtual void initShuttleWeapon();
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virtual void cleanUpShuttleWeapon();
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virtual void fireWeapon(const CoordType, const CoordType);
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bool canFireWeapon();
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protected:
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void timeChanged(const TimeValue) override;
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virtual void updateWeaponPosition();
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virtual bool collisionWithJunk(Common::Point &impactPoint);
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bool collisionWithShuttle(Common::Point &impactPoint);
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virtual void hitJunk(Common::Point impactPoint);
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virtual void hitShuttle(Common::Point impactPoint);
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Point3D _weaponOrigin, _weaponTarget;
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Point3D _weaponLocation;
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float _weaponTime;
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TimeValue _weaponDuration;
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};
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} // End of namespace Pegasus
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#endif
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