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128
engines/pegasus/neighborhood/mars/shuttleweapon.cpp
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128
engines/pegasus/neighborhood/mars/shuttleweapon.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "pegasus/neighborhood/mars/constants.h"
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#include "pegasus/neighborhood/mars/robotship.h"
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#include "pegasus/neighborhood/mars/shuttleweapon.h"
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#include "pegasus/neighborhood/mars/spacejunk.h"
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namespace Pegasus {
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ShuttleWeapon::ShuttleWeapon() : IdlerAnimation(kNoDisplayElement) {
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setScale(kShuttleWeaponScale);
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_weaponDuration = kShuttleWeaponScale * 2;
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setSegment(0, _weaponDuration);
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setBounds(kShuttleWindowLeft, kShuttleWindowTop, kShuttleWindowLeft + kShuttleWindowWidth,
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kShuttleWindowTop + kShuttleWindowHeight);
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setDisplayOrder(kShuttleWeaponFrontOrder);
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}
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void ShuttleWeapon::initShuttleWeapon() {
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startDisplaying();
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}
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void ShuttleWeapon::cleanUpShuttleWeapon() {
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stop();
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hide();
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stopDisplaying();
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}
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bool ShuttleWeapon::canFireWeapon() {
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return !isRunning();
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}
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void ShuttleWeapon::fireWeapon(const CoordType hStop, const CoordType vStop) {
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if (!isRunning()) {
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stop();
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setTime(0);
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show();
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Common::Point pt2D(hStop, vStop);
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project2DTo3D(pt2D, kShuttleDistance, _weaponTarget);
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_weaponTime = 0;
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setDisplayOrder(kShuttleWeaponFrontOrder);
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start();
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}
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}
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void ShuttleWeapon::updateWeaponPosition() {
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_weaponTime = (float)_lastTime / _weaponDuration;
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linearInterp(_weaponOrigin, _weaponTarget, _weaponTime, _weaponLocation);
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if (_weaponTime == 1.0) {
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stop();
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hide();
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} else {
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triggerRedraw();
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}
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}
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void ShuttleWeapon::timeChanged(const TimeValue) {
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updateWeaponPosition();
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bool hit = false;
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Common::Point impactPoint;
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if (g_spaceJunk->isJunkFlying()) {
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hit = collisionWithJunk(impactPoint);
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if (hit) {
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stop();
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hide();
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hitJunk(impactPoint);
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}
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}
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if (!hit && _weaponTime == 1.0 && collisionWithShuttle(impactPoint))
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hitShuttle(impactPoint);
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}
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bool ShuttleWeapon::collisionWithJunk(Common::Point &impactPoint) {
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if (getDisplayOrder() == kShuttleWeaponFrontOrder) {
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Point3D junkPosition;
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g_spaceJunk->getJunkPosition(junkPosition);
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if (junkPosition.z < _weaponLocation.z) {
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setDisplayOrder(kShuttleWeaponBackOrder);
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project3DTo2D(_weaponLocation, impactPoint);
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return g_spaceJunk->pointInJunk(impactPoint);
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}
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}
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return false;
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}
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bool ShuttleWeapon::collisionWithShuttle(Common::Point &impactPoint) {
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project3DTo2D(_weaponLocation, impactPoint);
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return g_robotShip->pointInShuttle(impactPoint);
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}
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void ShuttleWeapon::hitJunk(Common::Point impactPoint) {
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g_spaceJunk->hitByEnergyBeam(impactPoint);
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}
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void ShuttleWeapon::hitShuttle(Common::Point impactPoint) {
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g_robotShip->hitByEnergyBeam(impactPoint);
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}
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} // End of namespace Pegasus
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