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engines/pegasus/neighborhood/mars/robotship.h
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83
engines/pegasus/neighborhood/mars/robotship.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PEGASUS_NEIGHBORHOOD_MARS_ROBOTSHIP_H
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#define PEGASUS_NEIGHBORHOOD_MARS_ROBOTSHIP_H
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#include "pegasus/movie.h"
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namespace Pegasus {
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static const CoordType kShuttleMovieWidth = 114;
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static const CoordType kShuttleMovieHeight = 42;
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class RobotShip : IdlerTimeBase {
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public:
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RobotShip();
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~RobotShip() override;
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void initRobotShip();
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void cleanUpRobotShip();
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void startMoving();
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void killRobotShip();
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bool pointInShuttle(Common::Point&);
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void hitByEnergyBeam(Common::Point impactPoint);
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void hitByGravitonCannon(Common::Point impactPoint);
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void getShuttleBounds(Common::Rect &r) { _spritesMovie.getBounds(r); }
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void setGlowing(const bool glowing) { _spritesMovie.setGlowing(glowing); }
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void snareByTractorBeam();
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bool isSnared() { return _snaring && getTime() == _duration; }
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bool isDead() { return _dead; }
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void setUpNextDropTime();
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protected:
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void newDestination();
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void moveRobotTo(CoordType, CoordType);
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void timeToDropJunk();
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void timeChanged(const TimeValue) override;
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void makeVelocityVector(CoordType, CoordType, CoordType, CoordType, Common::Point &);
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GlowingMovie _spritesMovie;
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Common::Rect _shipRange;
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int _shipWidth, _shipHeight;
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Common::Point _p1, _p4, _r1, _r4, _currentLocation;
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FuseFunction _dropJunkFuse;
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TimeValue _duration;
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bool _snaring, _dead;
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};
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extern RobotShip *g_robotShip;
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} // End of namespace Pegasus
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#endif
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