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engines/pegasus/neighborhood/mars/robotship.cpp
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266
engines/pegasus/neighborhood/mars/robotship.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "pegasus/gamestate.h"
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#include "pegasus/pegasus.h"
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#include "pegasus/neighborhood/mars/hermite.h"
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#include "pegasus/neighborhood/mars/mars.h"
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#include "pegasus/neighborhood/mars/robotship.h"
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#include "pegasus/neighborhood/mars/spacechase3d.h"
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#include "pegasus/neighborhood/mars/spacejunk.h"
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namespace Pegasus {
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static const TimeScale kRovingScale = kTractorBeamScale;
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static const TimeValue kRovingTime = kSixSeconds * kRovingScale;
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static const TimeValue kRovingSlop = kThreeSeconds * kRovingScale;
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static const int kNumSpriteColumns = 15;
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static const int kNumSpriteRows = 16;
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static const CoordType kInitialLocationLeft = kShuttleWindowLeft - 50;
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static const CoordType kInitialLocationTop = kShuttleWindowTop - 50;
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static const CoordType kInitialLocationWidth = kShuttleWindowWidth + 100;
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static const CoordType kInitialLocationHeight = kShuttleWindowHeight + 100;
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static const CoordType kVelocityVectorLength = 100;
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static const CoordType kVelocityVectorSlop = 50;
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static const CoordType kRovingLeft = kShuttleWindowLeft + 20;
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static const CoordType kRovingTop = kShuttleWindowTop + 20;
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static const CoordType kRovingWidth = kShuttleWindowMidH - kRovingLeft;
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static const CoordType kRovingHeight = kShuttleWindowMidV - kRovingTop;
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RobotShip *g_robotShip = nullptr;
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RobotShip::RobotShip() : _spritesMovie(kNoDisplayElement) {
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g_robotShip = this;
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_shipRange = Common::Rect(kShuttleWindowLeft, kShuttleWindowTop, kShuttleWindowLeft + kShuttleWindowWidth,
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kShuttleWindowTop + kShuttleWindowHeight);
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setScale(kRovingScale);
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_currentLocation.x = 0;
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_currentLocation.y = 0;
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_snaring = false;
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_dropJunkFuse.setFunctor(new Common::Functor0Mem<void, RobotShip>(this, &RobotShip::timeToDropJunk));
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_duration = 0xFFFFFFFF;
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}
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RobotShip::~RobotShip() {
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g_robotShip = nullptr;
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}
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void RobotShip::initRobotShip() {
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_spritesMovie.initFromMovieFile("Images/Mars/Ship.movie", true);
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_spritesMovie.setDisplayOrder(kShuttleRobotShipOrder);
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_spritesMovie.moveElementTo(kPlanetStartLeft, kPlanetStartTop);
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_spritesMovie.startDisplaying();
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_spritesMovie.show();
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Common::Rect r;
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_spritesMovie.getBounds(r);
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_shipWidth = r.width();
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_shipHeight = r.height();
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_dead = false;
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}
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void RobotShip::cleanUpRobotShip() {
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_dropJunkFuse.stopFuse();
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_spritesMovie.stopDisplaying();
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_spritesMovie.releaseMovie();
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}
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void RobotShip::startMoving() {
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if (g_vm->getRandomBit()) {
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_p4.x = kInitialLocationLeft + g_vm->getRandomNumber(kInitialLocationWidth - 1);
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if (g_vm->getRandomBit())
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_p4.y = kInitialLocationTop;
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else
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_p4.y = kInitialLocationTop + kInitialLocationHeight;
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} else {
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_p4.y = kInitialLocationTop + g_vm->getRandomNumber(kInitialLocationHeight - 1);
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if (g_vm->getRandomBit())
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_p4.x = kInitialLocationLeft;
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else
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_p4.x = kInitialLocationLeft + kInitialLocationWidth;
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}
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makeVelocityVector(_p4.x, _p4.y, kShuttleWindowLeft + kShuttleWindowWidth / 2,
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kShuttleWindowTop + kShuttleWindowHeight / 2, _r4);
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newDestination();
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setUpNextDropTime();
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}
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void RobotShip::killRobotShip() {
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cleanUpRobotShip();
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_dead = true;
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}
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void RobotShip::setUpNextDropTime() {
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if (!isSnared()) {
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_dropJunkFuse.primeFuse(kJunkDropBaseTime + g_vm->getRandomNumber(kJunkDropSlopTime));
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_dropJunkFuse.lightFuse();
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}
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}
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void RobotShip::timeToDropJunk() {
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if (g_spaceJunk) {
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CoordType x, y;
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_spritesMovie.getCenter(x, y);
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g_spaceJunk->launchJunk(g_vm->getRandomNumber(24), x, y);
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}
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}
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void RobotShip::newDestination() {
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_p1 = _p4;
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_r1 = _r4;
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_p4.x = kRovingLeft + g_vm->getRandomNumber(kRovingWidth - 1);
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_p4.y = kRovingTop + g_vm->getRandomNumber(kRovingHeight - 1);
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if (g_vm->getRandomNumber(7) < 6) {
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if (!sameSign(_p4.x - kShuttleWindowMidH, kShuttleWindowMidH - _p1.x)) {
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if (sign(_p4.x - kShuttleWindowMidH) > 0)
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_p4.x -= kRovingWidth;
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else
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_p4.x += kRovingWidth;
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}
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}
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if (g_vm->getRandomNumber(7) < 6) {
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if (!sameSign(_p4.y - kShuttleWindowMidV, kShuttleWindowMidV - _p1.y)) {
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if (sign(_p4.y - kShuttleWindowMidV) > 0)
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_p4.y -= kRovingHeight;
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else
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_p4.y += kRovingHeight;
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}
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}
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makeVelocityVector(_p4.x, _p4.y, kShuttleWindowLeft + kShuttleWindowWidth / 2,
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kShuttleWindowTop + kShuttleWindowHeight / 2, _r4);
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stop();
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_duration = kRovingTime + g_vm->getRandomNumber(kRovingSlop - 1);
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setSegment(0, _duration);
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setTime(0);
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start();
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}
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void RobotShip::moveRobotTo(CoordType x, CoordType y) {
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_currentLocation.x = x;
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_currentLocation.y = y;
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if (_spritesMovie.isMovieValid()) {
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_spritesMovie.moveElementTo(x - (_shipWidth >> 1), y - (_shipHeight >> 1));
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if (x < _shipRange.left)
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x = 0;
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else if (x > _shipRange.right - 1)
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x = _shipRange.width() - 1;
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else
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x -= _shipRange.left;
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if (y < _shipRange.top)
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y = 0;
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else if (y > _shipRange.bottom - 1)
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y = _shipRange.height() - 1;
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else
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y -= _shipRange.top;
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x = kNumSpriteColumns * x / _shipRange.width();
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y = kNumSpriteRows * y / _shipRange.height();
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_spritesMovie.setTime(40 * (x + y * kNumSpriteColumns));
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_spritesMovie.redrawMovieWorld();
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}
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}
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bool RobotShip::pointInShuttle(Common::Point &pt) {
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Common::Rect r;
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_spritesMovie.getBounds(r);
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int dx = r.width() / 4;
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int dy = r.height() / 6;
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r.left += dx;
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r.right -= dx;
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r.top += dy;
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r.bottom -= dy;
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return r.contains(pt);
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}
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void RobotShip::hitByEnergyBeam(Common::Point impactPoint) {
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((Mars *)g_neighborhood)->decreaseRobotShuttleEnergy(1, impactPoint);
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setGlowing(true);
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g_vm->delayShell(1, 3);
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setGlowing(false);
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}
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void RobotShip::hitByGravitonCannon(Common::Point impactPoint) {
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GameState.setMarsHitRobotWithCannon(true);
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((Mars *)g_neighborhood)->decreaseRobotShuttleEnergy(6, impactPoint);
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}
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void RobotShip::snareByTractorBeam() {
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_dropJunkFuse.stopFuse();
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stop();
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Common::Point currentV;
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dHermite(_p1, _p4, _r1, _r4, _lastTime, _duration, currentV);
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_p1 = _currentLocation;
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_r1 = currentV;
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_p4.x = kShuttleWindowMidH;
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_p4.y = kShuttleWindowMidV;
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_r4.x = 0;
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_r4.y = 0;
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_duration = kTractorBeamTime;
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_snaring = true;
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setSegment(0, _duration);
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setTime(0);
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start();
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}
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void RobotShip::timeChanged(const TimeValue) {
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Common::Point newLocation;
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hermite(_p1, _p4, _r1, _r4, _lastTime, _duration, newLocation);
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moveRobotTo(newLocation.x, newLocation.y);
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if (_lastTime == _duration) {
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if (_snaring)
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stop();
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else
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newDestination();
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}
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}
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void RobotShip::makeVelocityVector(CoordType x1, CoordType y1, CoordType x2, CoordType y2, Common::Point &vector) {
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CoordType length = g_vm->getRandomNumber(kVelocityVectorSlop - 1) + kVelocityVectorLength;
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vector.x = x2 - x1;
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vector.y = y2 - y1;
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float oldLength = sqrt((float)(vector.x * vector.x + vector.y * vector.y));
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vector.x = (int)(vector.x * length / oldLength);
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vector.y = (int)(vector.y * length / oldLength);
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}
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} // End of namespace Pegasus
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