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engines/pegasus/neighborhood/mars/reactor.h
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107
engines/pegasus/neighborhood/mars/reactor.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PEGASUS_NEIGHBORHOOD_MARS_REACTOR_H
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#define PEGASUS_NEIGHBORHOOD_MARS_REACTOR_H
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#include "pegasus/elements.h"
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#include "pegasus/surface.h"
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#include "pegasus/util.h"
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namespace Pegasus {
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class ReactorGuess : public DisplayElement {
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public:
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ReactorGuess(const DisplayElementID);
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~ReactorGuess() override {}
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void initReactorGuess();
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void disposeReactorGuess();
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void setGuess(int32, int32, int32);
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void draw(const Common::Rect &) override;
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protected:
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int32 _currentGuess[3];
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Surface _colors;
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};
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class ReactorChoiceHighlight : public DisplayElement {
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public:
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ReactorChoiceHighlight(const DisplayElementID);
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~ReactorChoiceHighlight() override {}
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void initReactorChoiceHighlight();
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void disposeReactorChoiceHighlight();
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void resetHighlight() {
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_choices.clearAllFlags();
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triggerRedraw();
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}
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bool choiceHighlighted(uint32 whichChoice) { return _choices.getFlag(whichChoice); }
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void draw(const Common::Rect &) override;
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void highlightChoice(uint32 whichChoice) {
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_choices.setFlag(whichChoice);
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triggerRedraw();
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}
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protected:
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Surface _colors;
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FlagsArray<byte, 5> _choices;
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};
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class ReactorHistory : public DisplayElement {
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public:
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ReactorHistory(const DisplayElementID);
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~ReactorHistory() override {}
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void initReactorHistory();
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void disposeReactorHistory();
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void draw(const Common::Rect &) override;
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void addGuess(int32, int32, int32);
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int32 getNumGuesses() { return _numGuesses; }
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void clearHistory();
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void setAnswer(int32, int32, int32);
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void showAnswer();
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bool isSolved();
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int32 getCurrentNumCorrect();
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protected:
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Surface _colors, _digits, _answerColors;
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int32 _answer[3];
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int32 _history[5][3];
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int32 _numGuesses;
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bool _showAnswer;
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};
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} // End of namespace Pegasus
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#endif
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