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engines/pegasus/neighborhood/mars/gravitoncannon.cpp
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133
engines/pegasus/neighborhood/mars/gravitoncannon.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "pegasus/neighborhood/mars/gravitoncannon.h"
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#include "pegasus/neighborhood/mars/robotship.h"
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#include "pegasus/neighborhood/mars/spacejunk.h"
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namespace Pegasus {
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static const TimeValue kGravitonTime = kOneSecond * kShuttleWeaponScale;
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static const CoordType kGravitonOriginH = kShuttleWindowLeft - 1;
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static const CoordType kGravitonOriginV = kShuttleWindowMidV;
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static const float kGravitonXOrigin = convertScreenHToSpaceX(kGravitonOriginH, kGravitonMinDistance);
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static const float kGravitonYOrigin = convertScreenVToSpaceY(kGravitonOriginV, kGravitonMinDistance);
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static const float kGravitonZOrigin = kGravitonMinDistance;
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// Width of graviton sprite...
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static const CoordType kGravitonMaxScreenWidth = 78;
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static const CoordType kGravitonMaxScreenHeight = 46;
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static const float kGravitonWidth = convertScreenHToSpaceX(kShuttleWindowMidH + kGravitonMaxScreenWidth / 2, kGravitonMinDistance)
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- convertScreenHToSpaceX(kShuttleWindowMidH - kGravitonMaxScreenWidth / 2, kGravitonMinDistance);
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static const float kGravitonHeight = convertScreenVToSpaceY(kShuttleWindowMidV - kGravitonMaxScreenHeight / 2, kGravitonMinDistance)
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- convertScreenVToSpaceY(kShuttleWindowMidV + kGravitonMaxScreenHeight / 2, kGravitonMinDistance);
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GravitonCannon::GravitonCannon() {
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_weaponDuration = kGravitonTime;
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setSegment(0, kGravitonTime);
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_weaponOrigin = Point3D(kGravitonXOrigin, kGravitonYOrigin, kGravitonZOrigin);
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_rightOrigin = Point3D(-kGravitonXOrigin, kGravitonYOrigin, kGravitonZOrigin);
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}
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void GravitonCannon::initShuttleWeapon() {
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ShuttleWeapon::initShuttleWeapon();
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_gravitonImage.getImageFromPICTFile("Images/Mars/Graviton Cannon");
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_gravitonImage.getSurfaceBounds(_gravitonBounds);
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}
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void GravitonCannon::cleanUpShuttleWeapon() {
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_gravitonImage.deallocateSurface();
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ShuttleWeapon::cleanUpShuttleWeapon();
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}
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void GravitonCannon::draw(const Common::Rect &) {
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// Left graviton...
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Point3D pt3D = _weaponLocation;
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pt3D.translate(-kGravitonWidth / 2, kGravitonHeight / 2, 0);
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Common::Point pt2D;
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project3DTo2D(pt3D, pt2D);
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Common::Rect gravitonRect;
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gravitonRect.left = pt2D.x;
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gravitonRect.top = pt2D.y;
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pt3D.translate(kGravitonWidth, -kGravitonHeight, 0);
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project3DTo2D(pt3D, pt2D);
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gravitonRect.right = pt2D.x;
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gravitonRect.bottom = pt2D.y;
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_gravitonImage.scaleTransparentCopy(_gravitonBounds, gravitonRect);
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// Right graviton...
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pt3D = _rightLocation;
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pt3D.translate(-kGravitonWidth / 2, kGravitonHeight / 2, 0);
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project3DTo2D(pt3D, pt2D);
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gravitonRect.left = pt2D.x;
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gravitonRect.top = pt2D.y;
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pt3D.translate(kGravitonWidth, -kGravitonHeight, 0);
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project3DTo2D(pt3D, pt2D);
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gravitonRect.right = pt2D.x;
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gravitonRect.bottom = pt2D.y;
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_gravitonImage.scaleTransparentCopy(_gravitonBounds, gravitonRect);
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}
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void GravitonCannon::updateWeaponPosition() {
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ShuttleWeapon::updateWeaponPosition();
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if (_weaponTime != 1.0)
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linearInterp(_rightOrigin, _weaponTarget, _weaponTime, _rightLocation);
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}
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bool GravitonCannon::collisionWithJunk(Common::Point &impactPoint) {
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if (getDisplayOrder() == kShuttleWeaponFrontOrder) {
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Point3D junkPosition;
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g_spaceJunk->getJunkPosition(junkPosition);
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if (junkPosition.z < _weaponLocation.z) {
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setDisplayOrder(kShuttleWeaponBackOrder);
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project3DTo2D(_weaponLocation, impactPoint);
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if (g_spaceJunk->pointInJunk(impactPoint))
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return true;
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project3DTo2D(_rightLocation, impactPoint);
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return g_spaceJunk->pointInJunk(impactPoint);
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}
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}
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return false;
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}
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void GravitonCannon::hitJunk(Common::Point impactPoint) {
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g_spaceJunk->hitByGravitonCannon(impactPoint);
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}
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void GravitonCannon::hitShuttle(Common::Point impactPoint) {
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g_robotShip->hitByGravitonCannon(impactPoint);
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}
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} // End of namespace Pegasus
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