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engines/pegasus/neighborhood/hotspotinfo.h
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76
engines/pegasus/neighborhood/hotspotinfo.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PEGASUS_NEIGHBORHOOD_HOTSPOTINFO_H
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#define PEGASUS_NEIGHBORHOOD_HOTSPOTINFO_H
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#include "common/array.h"
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#include "common/endian.h"
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#include "pegasus/constants.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Pegasus {
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class HotspotInfoTable {
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public:
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HotspotInfoTable() {}
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~HotspotInfoTable() {}
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static uint32 getResTag() { return MKTAG('H', 'S', 'I', 'n'); }
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void loadFromStream(Common::SeekableReadStream *stream);
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void clear();
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struct Entry {
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Entry() { hotspotRoom = kNoRoomID; }
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bool isEmpty() { return hotspotRoom == kNoRoomID; }
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HotSpotID hotspot;
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HotSpotActivationID hotspotActivation;
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// Location hot spot lives in:
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RoomID hotspotRoom;
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DirectionConstant hotspotDirection;
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// Extra to play if this is a "play extra" hot spot.
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ExtraID hotspotExtra;
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// Item corresponding to this hot spot if it is an item-related hot spot.
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ItemID hotspotItem;
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};
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Entry findEntry(HotSpotID hotspot);
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typedef Common::Array<Entry>::iterator iterator;
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iterator begin() { return _entries.begin(); }
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iterator end() { return _entries.end(); }
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private:
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Common::Array<Entry> _entries;
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};
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} // End of namespace Pegasus
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#endif
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