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engines/pegasus/items/itemlist.cpp
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71
engines/pegasus/items/itemlist.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/error.h"
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#include "common/stream.h"
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#include "pegasus/pegasus.h"
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#include "pegasus/items/item.h"
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#include "pegasus/items/itemlist.h"
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namespace Pegasus {
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ItemList::ItemList() {
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}
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ItemList::~ItemList() {
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}
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void ItemList::writeToStream(Common::WriteStream *stream) {
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stream->writeUint32BE(size());
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for (ItemIterator it = begin(); it != end(); it++) {
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stream->writeUint16BE((*it)->getObjectID());
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(*it)->writeToStream(stream);
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}
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}
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void ItemList::readFromStream(Common::ReadStream *stream) {
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uint32 itemCount = stream->readUint32BE();
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for (uint32 i = 0; i < itemCount; i++) {
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ItemID itemID = stream->readUint16BE();
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g_allItems.findItemByID(itemID)->readFromStream(stream);
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}
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}
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Item *ItemList::findItemByID(const ItemID id) {
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for (ItemIterator it = begin(); it != end(); it++)
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if ((*it)->getObjectID() == id)
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return *it;
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return nullptr;
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}
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void ItemList::resetAllItems() {
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for (ItemIterator it = begin(); it != end(); it++)
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(*it)->reset();
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}
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} // End of namespace Pegasus
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