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174
engines/pegasus/items/inventory.cpp
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174
engines/pegasus/items/inventory.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "pegasus/constants.h"
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#include "pegasus/items/item.h"
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#include "pegasus/items/inventory.h"
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namespace Pegasus {
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Inventory::Inventory() {
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_weightLimit = 100;
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_ownerID = kNoActorID;
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_referenceCount = 0;
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}
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Inventory::~Inventory() {
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}
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void Inventory::setWeightLimit(WeightType limit) {
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_weightLimit = limit;
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// *** What to do if the new weight limit is greater than the current weight?
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}
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WeightType Inventory::getWeight() {
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WeightType result = 0;
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for (ItemIterator it = _inventoryList.begin(); it != _inventoryList.end(); it++)
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result += (*it)->getItemWeight();
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return result;
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}
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// If the item already belongs, just return kInventoryOK.
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InventoryResult Inventory::addItem(Item *item) {
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if (itemInInventory(item))
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return kInventoryOK;
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if (getWeight() + item->getItemWeight() > _weightLimit)
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return kTooMuchWeight;
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_inventoryList.push_back(item);
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item->setItemOwner(_ownerID);
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++_referenceCount;
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return kInventoryOK;
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}
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InventoryResult Inventory::removeItem(Item *item) {
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for (ItemIterator it = _inventoryList.begin(); it != _inventoryList.end(); it++) {
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if (*it == item) {
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_inventoryList.erase(it);
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item->setItemOwner(kNoActorID);
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++_referenceCount;
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return kInventoryOK;
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}
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}
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return kItemNotInInventory;
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}
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InventoryResult Inventory::removeItem(ItemID id) {
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Item *item = findItemByID(id);
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if (item) {
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_inventoryList.remove(item);
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item->setItemOwner(kNoActorID);
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++_referenceCount;
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return kInventoryOK;
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}
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return kItemNotInInventory;
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}
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void Inventory::removeAllItems() {
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_inventoryList.clear();
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++_referenceCount;
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}
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bool Inventory::itemInInventory(Item *item) {
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for (ItemIterator it = _inventoryList.begin(); it != _inventoryList.end(); it++)
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if (*it == item)
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return true;
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return false;
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}
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bool Inventory::itemInInventory(ItemID id) {
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return findItemByID(id) != nullptr;
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}
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Item *Inventory::getItemAt(int32 index) {
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int32 i = 0;
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for (ItemIterator it = _inventoryList.begin(); it != _inventoryList.end(); it++, i++)
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if (i == index)
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return *it;
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return nullptr;
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}
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ItemID Inventory::getItemIDAt(int32 index) {
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Item *item = getItemAt(index);
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if (item)
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return item->getObjectID();
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return kNoItemID;
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}
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Item *Inventory::findItemByID(ItemID id) {
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return _inventoryList.findItemByID(id);
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}
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// Return -1 if not found.
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int32 Inventory::findIndexOf(Item *item) {
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uint32 i = 0;
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for (ItemIterator it = _inventoryList.begin(); it != _inventoryList.end(); it++, i++)
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if (*it == item)
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return i;
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return -1;
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}
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// Return -1 if not found.
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int32 Inventory::findIndexOf(ItemID id) {
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uint32 i = 0;
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for (ItemIterator it = _inventoryList.begin(); it != _inventoryList.end(); it++, i++)
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if ((*it)->getObjectID() == id)
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return i;
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return -1;
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}
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WeightType Inventory::getWeightLimit() {
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return _weightLimit;
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}
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int32 Inventory::getNumItems() {
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return _inventoryList.size();
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}
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void Inventory::setOwnerID(const ActorID id) {
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_ownerID = id;
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}
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ActorID Inventory::getOwnerID() const {
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return _ownerID;
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}
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} // End of namespae Pegasus
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