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engines/pegasus/items/inventory/inventoryitem.h
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66
engines/pegasus/items/inventory/inventoryitem.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PEGASUS_ITEMS_INVENTORY_INVENTORYITEM_H
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#define PEGASUS_ITEMS_INVENTORY_INVENTORYITEM_H
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#include "pegasus/items/item.h"
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namespace Pegasus {
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// JMPInventoryInfo contains the resource data used by InventoryItems.
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struct JMPInventoryInfo {
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TimeValue panelStart;
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TimeValue panelStop;
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};
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class InventoryItem : public Item {
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public:
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InventoryItem(const ItemID, const NeighborhoodID, const RoomID, const DirectionConstant);
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~InventoryItem() override;
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ItemType getItemType() override;
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void getPanelTimes(TimeValue &, TimeValue &) const;
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TimeValue getLeftAreaTime() const;
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void setAnimationTime(const TimeValue);
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TimeValue getAnimationTime() const;
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virtual void toggleItemState() {}
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// Must affect images in left area.
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void select() override;
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void deselect() override;
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protected:
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JMPInventoryInfo _inventoryInfo;
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ItemStateInfo _leftAreaInfo;
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TimeValue _itemAnimationTime;
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};
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} // End of namespace Pegasus
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#endif
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