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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "pegasus/gamestate.h"
#include "pegasus/pegasus.h"
#include "pegasus/ai/ai_area.h"
#include "pegasus/items/inventory/airmask.h"
#include "pegasus/neighborhood/neighborhood.h"
namespace Pegasus {
AirMask *g_airMask = nullptr;
// Based on full == 100, which is scale used by GetAirLeft().
static const TimeValue kOxygenLowThreshold = 25;
void AirMask::airMaskTimerExpired() {
if (g_neighborhood)
g_neighborhood->checkAirMask();
}
AirMask::AirMask(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) :
InventoryItem(id, neighborhood, room, direction), _toggleSpot(kAirMaskToggleSpotID) {
g_airMask = this;
_toggleSpot.setArea(Common::Rect(kAIMiddleAreaLeft + 10, kAIMiddleAreaTop + 17, kAIMiddleAreaLeft + 110, kAIMiddleAreaTop + 57));
_toggleSpot.setHotspotFlags(kAirMaskSpotFlag);
g_allHotspots.push_back(&_toggleSpot);
setItemState(kAirMaskEmptyOff);
_oxygenTimer.primeFuse(0);
_oxygenTimer.setFunctor(new Common::Functor0Mem<void, AirMask>(this, &AirMask::airMaskTimerExpired));
}
AirMask::~AirMask() {
g_allHotspots.removeOneHotspot(kAirMaskToggleSpotID);
g_airMask = nullptr;
}
void AirMask::writeToStream(Common::WriteStream *stream) {
InventoryItem::writeToStream(stream);
stream->writeUint32BE(_oxygenTimer.getTimeRemaining());
}
void AirMask::readFromStream(Common::ReadStream *stream) {
_oxygenTimer.stopFuse();
InventoryItem::readFromStream(stream);
_oxygenTimer.primeFuse(stream->readUint32BE());
}
void AirMask::putMaskOn() {
AirQuality airQuality;
if (g_neighborhood)
airQuality = g_neighborhood->getAirQuality(GameState.getCurrentRoom());
else
airQuality = kAirQualityGood;
uint airLevel = getAirLeft();
ItemState newState = getItemState();
ItemState oldState = newState;
if (airLevel == 0) {
newState = kAirMaskEmptyFilter;
} else if (airLevel <= kOxygenLowThreshold) {
if (airQuality == kAirQualityVacuum)
newState = kAirMaskLowOn;
else
newState = kAirMaskLowFilter;
} else {
if (airQuality == kAirQualityVacuum)
newState = kAirMaskFullOn;
else
newState = kAirMaskFullFilter;
}
if (newState != oldState)
setItemState(newState);
}
void AirMask::takeMaskOff() {
uint airLevel = getAirLeft();
ItemState newState = getItemState();
ItemState oldState = newState;
if (airLevel == 0)
newState = kAirMaskEmptyOff;
else if (airLevel <= kOxygenLowThreshold)
newState = kAirMaskLowOff;
else
newState = kAirMaskFullOff;
if (newState != oldState)
setItemState(newState);
}
void AirMask::toggleItemState() {
if (isAirMaskInUse())
takeMaskOff();
else
putMaskOn();
}
void AirMask::airQualityChanged() {
if (isAirMaskInUse())
putMaskOn();
else
takeMaskOff();
}
void AirMask::setItemState(const ItemState newState) {
if (newState != getItemState()) {
InventoryItem::setItemState(newState);
switch (newState) {
case kAirMaskFullOn:
case kAirMaskLowOn:
if (!_oxygenTimer.isFuseLit()) {
_oxygenTimer.lightFuse();
startIdling();
}
break;
default:
if (_oxygenTimer.isFuseLit()) {
_oxygenTimer.stopFuse();
stopIdling();
}
break;
}
if (g_neighborhood)
g_neighborhood->checkAirMask();
g_AIArea->checkMiddleArea();
}
}
void AirMask::useIdleTime() {
if (getAirLeft() == 0)
setItemState(kAirMaskEmptyOff);
else if (getAirLeft() <= kOxygenLowThreshold)
setItemState(kAirMaskLowOn);
}
void AirMask::refillAirMask() {
switch (getItemState()) {
case kAirMaskEmptyOff:
case kAirMaskLowOff:
setItemState(kAirMaskFullOff);
break;
case kAirMaskEmptyFilter:
case kAirMaskLowFilter:
setItemState(kAirMaskFullFilter);
break;
case kAirMaskLowOn:
setItemState(kAirMaskFullOn);
break;
default:
break;
}
if (_oxygenTimer.isFuseLit()) {
_oxygenTimer.stopFuse();
_oxygenTimer.primeFuse(kOxyMaskFullTime);
_oxygenTimer.lightFuse();
} else {
_oxygenTimer.primeFuse(kOxyMaskFullTime);
}
}
// Doesn't return 0 until the timer is actually at 0.
uint AirMask::getAirLeft() {
return CLIP<int>(((_oxygenTimer.getTimeRemaining() * 100) + kOxyMaskFullTime - 1) / kOxyMaskFullTime, 0, 100);
}
bool AirMask::isAirMaskInUse() {
switch (getItemState()) {
case kAirMaskEmptyOff:
case kAirMaskLowOff:
case kAirMaskFullOff:
return false;
break;
default:
return true;
break;
}
}
bool AirMask::isAirMaskOn() {
switch (getItemState()) {
case kAirMaskLowOn:
case kAirMaskFullOn:
return true;
break;
default:
return false;
break;
}
}
bool AirMask::isAirFilterOn() {
switch (getItemState()) {
case kAirMaskEmptyFilter:
case kAirMaskLowFilter:
case kAirMaskFullFilter:
return true;
break;
default:
return false;
break;
}
}
void AirMask::addedToInventory() {
GameState.setMarsMaskOnFiller(false);
}
void AirMask::removedFromInventory() {
if (isAirMaskInUse())
toggleItemState();
}
void AirMask::activateAirMaskHotspots() {
_toggleSpot.setActive();
}
void AirMask::clickInAirMaskHotspot() {
toggleItemState();
}
} // End of namespace Pegasus

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PEGASUS_ITEMS_INVENTORY_AIRMASK_H
#define PEGASUS_ITEMS_INVENTORY_AIRMASK_H
#include "pegasus/hotspot.h"
#include "pegasus/timers.h"
#include "pegasus/items/inventory/inventoryitem.h"
namespace Pegasus {
class AirMask : public InventoryItem, private Idler {
public:
AirMask(const ItemID, const NeighborhoodID, const RoomID, const DirectionConstant);
~AirMask() override;
void writeToStream(Common::WriteStream *) override;
void readFromStream(Common::ReadStream *) override;
void setItemState(const ItemState) override;
void putMaskOn();
void takeMaskOff();
void toggleItemState() override;
void airQualityChanged();
bool isAirMaskInUse();
bool isAirMaskOn();
bool isAirFilterOn();
void refillAirMask();
// Returns a percentage
uint getAirLeft();
void activateAirMaskHotspots();
void clickInAirMaskHotspot();
protected:
void airMaskTimerExpired();
void removedFromInventory() override;
void addedToInventory() override;
void useIdleTime() override;
Hotspot _toggleSpot;
FuseFunction _oxygenTimer;
};
extern AirMask *g_airMask;
} // End of namespace Pegasus
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "pegasus/ai/ai_area.h"
#include "pegasus/items/inventory/gascanister.h"
namespace Pegasus {
GasCanister::GasCanister(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) :
InventoryItem(id, neighborhood, room, direction) {
}
void GasCanister::select() {
InventoryItem::select();
takeSharedArea();
}
void GasCanister::takeSharedArea() {
ItemExtraEntry entry;
findItemExtra(kGasCanLoop, entry);
g_AIArea->loopAIAreaSequence(kInventorySignature, kMiddleAreaSignature, entry.extraStart, entry.extraStop);
}
} // End of namespace Pegasus

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PEGASUS_ITEMS_INVENTORY_GASCANISTER_H
#define PEGASUS_ITEMS_INVENTORY_GASCANISTER_H
#include "pegasus/items/inventory/inventoryitem.h"
namespace Pegasus {
class GasCanister : public InventoryItem {
public:
GasCanister(const ItemID, const NeighborhoodID, const RoomID, const DirectionConstant);
~GasCanister() override {}
void select() override;
void takeSharedArea() override;
};
} // End of namespace Pegasus
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/stream.h"
#include "pegasus/pegasus.h"
#include "pegasus/ai/ai_area.h"
#include "pegasus/items/inventory/inventoryitem.h"
namespace Pegasus {
InventoryItem::InventoryItem(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) :
Item(id, neighborhood, room, direction) {
Common::SeekableReadStream *leftInfo = g_vm->_resFork->getResource(MKTAG('L', 'e', 'f', 't'), kItemBaseResID + id);
if (leftInfo) {
_leftAreaInfo = readItemState(leftInfo);
delete leftInfo;
} else {
_leftAreaInfo.numEntries = 0;
_leftAreaInfo.entries = nullptr;
}
Common::SeekableReadStream *inventoryInfo = g_vm->_resFork->getResource(MKTAG('I', 'n', 'v', 'I'), kItemBaseResID + id);
if (inventoryInfo) {
_inventoryInfo.panelStart = inventoryInfo->readUint32BE();
_inventoryInfo.panelStop = inventoryInfo->readUint32BE();
delete inventoryInfo;
} else {
_inventoryInfo.panelStart = _inventoryInfo.panelStop = 0;
}
_itemAnimationTime = 0;
}
InventoryItem::~InventoryItem() {
delete[] _leftAreaInfo.entries;
}
ItemType InventoryItem::getItemType() {
return kInventoryItemType;
}
TimeValue InventoryItem::getLeftAreaTime() const {
if (!_leftAreaInfo.entries)
return 0xffffffff;
TimeValue time;
ItemState state;
findItemStateEntryByState(_leftAreaInfo, _itemState, time);
if (time == 0xffffffff)
getItemStateEntry(_leftAreaInfo, 0, state, time);
return time;
}
void InventoryItem::setAnimationTime(const TimeValue time) {
_itemAnimationTime = time;
}
TimeValue InventoryItem::getAnimationTime() const {
return _itemAnimationTime;
}
// Must affect images in left area.
void InventoryItem::select() {
Item::select();
if (g_AIArea)
g_AIArea->setAIAreaToTime(kInventorySignature, kLeftAreaSignature, getLeftAreaTime());
}
void InventoryItem::deselect() {
Item::deselect();
if (g_AIArea)
g_AIArea->setAIAreaToTime(kInventorySignature, kLeftAreaSignature, 0xffffffff);
}
void InventoryItem::getPanelTimes(TimeValue &start, TimeValue &stop) const {
start = _inventoryInfo.panelStart;
stop = _inventoryInfo.panelStop;
}
} // End of namespace Pegasus

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PEGASUS_ITEMS_INVENTORY_INVENTORYITEM_H
#define PEGASUS_ITEMS_INVENTORY_INVENTORYITEM_H
#include "pegasus/items/item.h"
namespace Pegasus {
// JMPInventoryInfo contains the resource data used by InventoryItems.
struct JMPInventoryInfo {
TimeValue panelStart;
TimeValue panelStop;
};
class InventoryItem : public Item {
public:
InventoryItem(const ItemID, const NeighborhoodID, const RoomID, const DirectionConstant);
~InventoryItem() override;
ItemType getItemType() override;
void getPanelTimes(TimeValue &, TimeValue &) const;
TimeValue getLeftAreaTime() const;
void setAnimationTime(const TimeValue);
TimeValue getAnimationTime() const;
virtual void toggleItemState() {}
// Must affect images in left area.
void select() override;
void deselect() override;
protected:
JMPInventoryInfo _inventoryInfo;
ItemStateInfo _leftAreaInfo;
TimeValue _itemAnimationTime;
};
} // End of namespace Pegasus
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "pegasus/pegasus.h"
#include "pegasus/items/inventory/keycard.h"
namespace Pegasus {
KeyCard::KeyCard(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) :
InventoryItem(id, neighborhood, room, direction) {
setItemState(kFlashlightOff);
}
void KeyCard::toggleItemState() {
if (getItemState() == kFlashlightOff)
setItemState(kFlashlightOn);
else
setItemState(kFlashlightOff);
}
void KeyCard::setItemState(const ItemState newState) {
if (newState != getItemState()) {
InventoryItem::setItemState(newState);
g_vm->checkFlashlight();
}
}
bool KeyCard::isFlashlightOn() {
return getItemState() == kFlashlightOn;
}
void KeyCard::removedFromInventory() {
if (isFlashlightOn())
setItemState(kFlashlightOff);
}
} // End of namespace Pegasus

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PEGASUS_ITEMS_INVENTORY_KEYCARD_H
#define PEGASUS_ITEMS_INVENTORY_KEYCARD_H
#include "pegasus/items/inventory/inventoryitem.h"
namespace Pegasus {
class KeyCard : public InventoryItem {
public:
KeyCard(const ItemID, const NeighborhoodID, const RoomID, const DirectionConstant);
~KeyCard() override {}
void toggleItemState() override;
void setItemState(const ItemState) override;
bool isFlashlightOn();
protected:
void removedFromInventory() override;
};
} // End of namespace Pegasus
#endif