Initial commit
This commit is contained in:
271
engines/pegasus/items/biochips/aichip.cpp
Normal file
271
engines/pegasus/items/biochips/aichip.cpp
Normal file
@@ -0,0 +1,271 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* Additional copyright for this file:
|
||||
* Copyright (C) 1995-1997 Presto Studios, Inc.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "pegasus/energymonitor.h"
|
||||
#include "pegasus/gamestate.h"
|
||||
#include "pegasus/pegasus.h"
|
||||
#include "pegasus/ai/ai_area.h"
|
||||
#include "pegasus/items/biochips/aichip.h"
|
||||
#include "pegasus/neighborhood/neighborhood.h"
|
||||
|
||||
namespace Pegasus {
|
||||
|
||||
// indexed by [number of hints][number of solves (0, 1, or 2)][which button to highlight]
|
||||
static const ItemState s_highlightState[4][3][7] = {
|
||||
{
|
||||
{kAI000, -1, -1, -1, -1, kAI005, kAI006},
|
||||
{kAI010, -1, -1, -1, -1, kAI015, kAI016},
|
||||
{kAI020, -1, -1, -1, kAI024, -1, -1}
|
||||
},
|
||||
{
|
||||
{kAI100, kAI101, -1, -1, -1, kAI105, kAI106},
|
||||
{kAI110, kAI111, -1, -1, -1, kAI115, kAI116},
|
||||
{kAI120, kAI121, -1, -1, kAI124, kAI125, kAI126}
|
||||
},
|
||||
{
|
||||
{kAI200, kAI201, kAI202, -1, -1, kAI205, kAI206},
|
||||
{kAI210, kAI211, kAI212, -1, -1, kAI215, kAI216},
|
||||
{kAI220, kAI221, kAI222, -1, kAI224, kAI225, kAI226}
|
||||
},
|
||||
{
|
||||
{kAI300, kAI301, kAI302, kAI303, -1, kAI305, kAI306},
|
||||
{kAI310, kAI311, kAI312, kAI313, -1, kAI315, kAI316},
|
||||
{kAI320, kAI321, kAI322, kAI323, kAI324, kAI325, kAI326}
|
||||
}
|
||||
};
|
||||
|
||||
AIChip *g_AIChip = nullptr;
|
||||
|
||||
AIChip::AIChip(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) :
|
||||
BiochipItem(id, neighborhood, room, direction), _briefingSpot(kAIBriefingSpotID), _scanSpot(kAIScanSpotID),
|
||||
_hint1Spot(kAIHint1SpotID), _hint2Spot(kAIHint2SpotID), _hint3Spot(kAIHint3SpotID), _solveSpot(kAISolveSpotID) {
|
||||
_briefingSpot.setArea(Common::Rect(kAIMiddleAreaLeft + 10, kAIMiddleAreaTop + 27, kAIMiddleAreaLeft + 10 + 81, kAIMiddleAreaTop + 27 + 31));
|
||||
_briefingSpot.setHotspotFlags(kAIBiochipSpotFlag);
|
||||
g_allHotspots.push_back(&_briefingSpot);
|
||||
|
||||
_scanSpot.setArea(Common::Rect(kAIMiddleAreaLeft + 100, kAIMiddleAreaTop + 27, kAIMiddleAreaLeft + 100 + 81, kAIMiddleAreaTop + 27 + 31));
|
||||
_scanSpot.setHotspotFlags(kAIBiochipSpotFlag);
|
||||
g_allHotspots.push_back(&_scanSpot);
|
||||
|
||||
_hint1Spot.setArea(Common::Rect(kAIMiddleAreaLeft + 70, kAIMiddleAreaTop + 67, kAIMiddleAreaLeft + 70 + 21, kAIMiddleAreaTop + 67 + 21));
|
||||
_hint1Spot.setHotspotFlags(kAIBiochipSpotFlag);
|
||||
g_allHotspots.push_back(&_hint1Spot);
|
||||
|
||||
_hint2Spot.setArea(Common::Rect(kAIMiddleAreaLeft + 91, kAIMiddleAreaTop + 67, kAIMiddleAreaLeft + 91 + 20, kAIMiddleAreaTop + 67 + 21));
|
||||
_hint2Spot.setHotspotFlags(kAIBiochipSpotFlag);
|
||||
g_allHotspots.push_back(&_hint2Spot);
|
||||
|
||||
_hint3Spot.setArea(Common::Rect(kAIMiddleAreaLeft + 111, kAIMiddleAreaTop + 67, kAIMiddleAreaLeft + 111 + 20, kAIMiddleAreaTop + 67 + 21));
|
||||
_hint3Spot.setHotspotFlags(kAIBiochipSpotFlag);
|
||||
g_allHotspots.push_back(&_hint3Spot);
|
||||
|
||||
_solveSpot.setArea(Common::Rect(kAIMiddleAreaLeft + 131, kAIMiddleAreaTop + 67, kAIMiddleAreaLeft + 131 + 50, kAIMiddleAreaTop + 67 + 21));
|
||||
_solveSpot.setHotspotFlags(kAIBiochipSpotFlag);
|
||||
g_allHotspots.push_back(&_solveSpot);
|
||||
|
||||
_playingMovie = false;
|
||||
setItemState(kAI000);
|
||||
|
||||
g_AIChip = this;
|
||||
}
|
||||
|
||||
AIChip::~AIChip() {
|
||||
g_AIChip = nullptr;
|
||||
|
||||
g_allHotspots.removeOneHotspot(kAIBriefingSpotID);
|
||||
g_allHotspots.removeOneHotspot(kAIScanSpotID);
|
||||
g_allHotspots.removeOneHotspot(kAIHint1SpotID);
|
||||
g_allHotspots.removeOneHotspot(kAIHint2SpotID);
|
||||
g_allHotspots.removeOneHotspot(kAIHint3SpotID);
|
||||
g_allHotspots.removeOneHotspot(kAISolveSpotID);
|
||||
}
|
||||
|
||||
void AIChip::select() {
|
||||
BiochipItem::select();
|
||||
setUpAIChip();
|
||||
}
|
||||
|
||||
void AIChip::takeSharedArea() {
|
||||
setUpAIChip();
|
||||
}
|
||||
|
||||
void AIChip::setUpAIChip() {
|
||||
if (!_playingMovie) {
|
||||
uint numSolves;
|
||||
if (GameState.getWalkthroughMode()) {
|
||||
if (g_vm->canSolve())
|
||||
numSolves = 2;
|
||||
else
|
||||
numSolves = 1;
|
||||
} else {
|
||||
numSolves = 0;
|
||||
}
|
||||
|
||||
setItemState(s_highlightState[g_vm->getNumHints()][numSolves][0]);
|
||||
}
|
||||
}
|
||||
|
||||
// Only does something when there are hints or solves available.
|
||||
void AIChip::setUpAIChipRude() {
|
||||
if (!_playingMovie) {
|
||||
uint numSolves;
|
||||
if (GameState.getWalkthroughMode()) {
|
||||
if (g_vm->canSolve())
|
||||
numSolves = 2;
|
||||
else
|
||||
numSolves = 1;
|
||||
} else {
|
||||
numSolves = 0;
|
||||
}
|
||||
|
||||
uint numHints = g_vm->getNumHints();
|
||||
if (numSolves == 2 || numHints != 0)
|
||||
setItemState(s_highlightState[numHints][numSolves][0]);
|
||||
}
|
||||
}
|
||||
|
||||
void AIChip::activateAIHotspots() {
|
||||
_briefingSpot.setActive();
|
||||
_scanSpot.setActive();
|
||||
|
||||
switch (g_vm->getNumHints()) {
|
||||
case 3:
|
||||
_hint3Spot.setActive();
|
||||
// fall through
|
||||
case 2:
|
||||
_hint2Spot.setActive();
|
||||
// fall through
|
||||
case 1:
|
||||
_hint1Spot.setActive();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (GameState.getWalkthroughMode() && g_vm->canSolve())
|
||||
_solveSpot.setActive();
|
||||
}
|
||||
|
||||
void AIChip::showBriefingClicked() {
|
||||
_playingMovie = true;
|
||||
|
||||
uint numSolves;
|
||||
if (GameState.getWalkthroughMode()) {
|
||||
if (g_vm->canSolve())
|
||||
numSolves = 2;
|
||||
else
|
||||
numSolves = 1;
|
||||
} else {
|
||||
numSolves = 0;
|
||||
}
|
||||
|
||||
ItemState newState = s_highlightState[g_vm->getNumHints()][numSolves][kAIBriefingSpotID - kAIHint1SpotID + 1];
|
||||
if (newState != -1)
|
||||
setItemState(newState);
|
||||
}
|
||||
|
||||
void AIChip::showEnvScanClicked() {
|
||||
_playingMovie = true;
|
||||
|
||||
uint numSolves;
|
||||
if (GameState.getWalkthroughMode()) {
|
||||
if (g_vm->canSolve())
|
||||
numSolves = 2;
|
||||
else
|
||||
numSolves = 1;
|
||||
} else {
|
||||
numSolves = 0;
|
||||
}
|
||||
|
||||
ItemState newState = s_highlightState[g_vm->getNumHints()][numSolves][kAIScanSpotID - kAIHint1SpotID + 1];
|
||||
|
||||
if (newState != -1)
|
||||
setItemState(newState);
|
||||
}
|
||||
|
||||
void AIChip::clearClicked() {
|
||||
_playingMovie = false;
|
||||
setUpAIChip();
|
||||
}
|
||||
|
||||
void AIChip::clickInAIHotspot(HotSpotID id) {
|
||||
Common::Path movieName;
|
||||
|
||||
switch (id) {
|
||||
case kAIBriefingSpotID:
|
||||
movieName = g_vm->getBriefingMovie();
|
||||
break;
|
||||
case kAIScanSpotID:
|
||||
movieName = g_vm->getEnvScanMovie();
|
||||
break;
|
||||
case kAIHint1SpotID:
|
||||
movieName = g_vm->getHintMovie(1);
|
||||
break;
|
||||
case kAIHint2SpotID:
|
||||
movieName = g_vm->getHintMovie(2);
|
||||
break;
|
||||
case kAIHint3SpotID:
|
||||
movieName = g_vm->getHintMovie(3);
|
||||
break;
|
||||
case kAISolveSpotID:
|
||||
g_neighborhood->doSolve();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
ItemState state = getItemState();
|
||||
|
||||
if (!movieName.empty()) {
|
||||
_playingMovie = true;
|
||||
|
||||
uint numSolves;
|
||||
if (GameState.getWalkthroughMode()) {
|
||||
if (g_vm->canSolve())
|
||||
numSolves = 2;
|
||||
else
|
||||
numSolves = 1;
|
||||
} else {
|
||||
numSolves = 0;
|
||||
}
|
||||
|
||||
ItemState newState = s_highlightState[g_vm->getNumHints()][numSolves][id - kAIHint1SpotID + 1];
|
||||
|
||||
if (newState != -1)
|
||||
setItemState(newState);
|
||||
|
||||
if (g_AIArea) {
|
||||
g_vm->prepareForAIHint(movieName);
|
||||
g_AIArea->playAIMovie(kRightAreaSignature, movieName, false, kHintInterruption);
|
||||
g_vm->cleanUpAfterAIHint(movieName);
|
||||
}
|
||||
|
||||
if (newState != -1)
|
||||
setItemState(state);
|
||||
|
||||
_playingMovie = false;
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Pegasus
|
||||
Reference in New Issue
Block a user