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engines/pegasus/cursor.h
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83
engines/pegasus/cursor.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PEGASUS_CURSOR_H
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#define PEGASUS_CURSOR_H
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#include "common/array.h"
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#include "common/rect.h"
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#include "pegasus/timers.h"
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namespace Graphics {
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struct Surface;
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}
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namespace Pegasus {
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// The original cursor code was in the graphics code directly,
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// unlike ScummVM where we have the cursor code separate. We're
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// going to go with CursorManager here and therefore not inherit
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// from the Sprite class.
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class Cursor : private Idler {
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public:
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Cursor();
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~Cursor() override;
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void addCursorFrames(uint16 id);
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void setCurrentFrameIndex(int32 index);
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int32 getCurrentFrameIndex() const;
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void show();
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void hide();
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void hideUntilMoved();
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bool isVisible();
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void getCursorLocation(Common::Point &) const;
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protected:
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void useIdleTime() override;
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private:
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struct CursorInfo {
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uint16 tag;
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Common::Point hotspot;
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Graphics::Surface *surface;
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byte *palette;
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uint16 colorCount;
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};
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Common::Point _cursorLocation;
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Common::Array<CursorInfo> _info;
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bool _cursorObscured;
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int _index;
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void loadCursorImage(CursorInfo &cursorInfo);
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};
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} // End of namespace Pegasus
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#endif
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