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engines/pegasus/ai/ai_rule.h
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85
engines/pegasus/ai/ai_rule.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PEGASUS_AI_AIRULE_H
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#define PEGASUS_AI_AIRULE_H
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#include "common/list.h"
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#include "pegasus/ai/ai_action.h"
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#include "pegasus/ai/ai_condition.h"
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namespace Common {
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class ReadStream;
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class WriteStream;
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}
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namespace Pegasus {
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class AICondition;
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class AIAction;
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class AIRule {
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public:
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AIRule(AICondition *condition, AIAction *rule) {
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_ruleCondition = condition;
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_ruleAction = rule;
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_ruleActive = true;
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}
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~AIRule() {
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if (_ruleCondition)
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delete _ruleCondition;
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if (_ruleAction)
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delete _ruleAction;
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}
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bool fireRule();
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void activateRule() { _ruleActive = true; }
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void deactivateRule() { _ruleActive = false; }
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bool isRuleActive() { return _ruleActive; }
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void writeAIRule(Common::WriteStream *);
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void readAIRule(Common::ReadStream *);
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protected:
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AICondition *_ruleCondition;
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AIAction *_ruleAction;
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bool _ruleActive;
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};
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class AIRuleList : public Common::List<AIRule *> {
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public:
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AIRuleList() {}
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~AIRuleList() {}
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void writeAIRules(Common::WriteStream *);
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void readAIRules(Common::ReadStream *);
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};
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} // End of namespace Pegasus
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#endif
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