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engines/pegasus/ai/ai_action.h
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135
engines/pegasus/ai/ai_action.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PEGASUS_AI_AIACTION_H
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#define PEGASUS_AI_AIACTION_H
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#include "common/list.h"
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#include "pegasus/input.h"
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#include "pegasus/types.h"
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namespace Pegasus {
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class AIRule;
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class AITimerCondition;
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/////////////////////////////////////////////
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//
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// AIAction
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class AIAction {
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friend class AIRule;
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public:
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AIAction() { _actionCount = 1; }
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virtual ~AIAction() {}
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virtual void performAIAction(AIRule *) = 0;
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void setActionCount(const uint32 count) { _actionCount = count; }
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protected:
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uint32 _actionCount;
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};
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typedef Common::List<AIAction *> AIActionList;
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/////////////////////////////////////////////
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//
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// AICompoundAction
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class AICompoundAction : public AIAction {
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public:
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AICompoundAction() {}
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~AICompoundAction() override;
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void addAction(AIAction *action) { _compoundActions.push_back(action); }
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void performAIAction(AIRule *) override;
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protected:
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AIActionList _compoundActions;
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};
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/////////////////////////////////////////////
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//
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// AIPlayMessageAction
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class AIPlayMessageAction : public AIAction {
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public:
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AIPlayMessageAction(const Common::Path &movieName, bool keepLastFrame, const InputBits = kWarningInterruption);
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void performAIAction(AIRule *) override;
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protected:
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Common::Path _movieName;
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InputBits _interruptionFilter;
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bool _keepLastFrame;
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};
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/////////////////////////////////////////////
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//
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// AIStartTimerAction
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class AIStartTimerAction : public AIAction {
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public:
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AIStartTimerAction(AITimerCondition *);
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void performAIAction(AIRule *) override;
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protected:
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AITimerCondition *_timerCondition;
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};
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/////////////////////////////////////////////
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//
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// AIActivateRuleAction
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class AIActivateRuleAction : public AIAction {
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public:
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AIActivateRuleAction(AIRule *);
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void performAIAction(AIRule *) override;
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protected:
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AIRule *_rule;
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};
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/////////////////////////////////////////////
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//
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// AIDeactivateRuleAction
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class AIDeactivateRuleAction : public AIAction {
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public:
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AIDeactivateRuleAction(AIRule *rule);
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void performAIAction(AIRule *) override;
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protected:
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AIRule *_rule;
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};
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} // End of namespace Pegasus
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#endif
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