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engines/pegasus/ai/ai_action.cpp
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78
engines/pegasus/ai/ai_action.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "pegasus/pegasus.h"
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#include "pegasus/ai/ai_action.h"
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#include "pegasus/ai/ai_area.h"
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namespace Pegasus {
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AICompoundAction::~AICompoundAction() {
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for (AIActionList::iterator it = _compoundActions.begin(); it != _compoundActions.end(); it++)
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delete *it;
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}
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void AICompoundAction::performAIAction(AIRule *rule) {
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for (AIActionList::iterator it = _compoundActions.begin(); it != _compoundActions.end(); it++)
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(*it)->performAIAction(rule);
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}
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AIPlayMessageAction::AIPlayMessageAction(const Common::Path &movieName, bool keepLastFrame, const InputBits interruptionFilter) {
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_movieName = movieName;
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_keepLastFrame = keepLastFrame;
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_interruptionFilter = interruptionFilter;
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}
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void AIPlayMessageAction::performAIAction(AIRule *) {
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if (g_AIArea && g_vm->isChattyAI()) {
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g_AIArea->checkMiddleArea();
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g_AIArea->playAIMovie(kRightAreaSignature, _movieName, _keepLastFrame, _interruptionFilter);
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}
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}
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AIStartTimerAction::AIStartTimerAction(AITimerCondition *timerCondition) {
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_timerCondition = timerCondition;
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}
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void AIStartTimerAction::performAIAction(AIRule *) {
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_timerCondition->startTimer();
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}
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AIActivateRuleAction::AIActivateRuleAction(AIRule *rule) {
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_rule = rule;
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}
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void AIActivateRuleAction::performAIAction(AIRule *) {
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_rule->activateRule();
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}
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AIDeactivateRuleAction::AIDeactivateRuleAction(AIRule *rule) {
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_rule = rule;
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}
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void AIDeactivateRuleAction::performAIAction(AIRule *) {
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_rule->deactivateRule();
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}
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} // End of namespace Pegasus
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