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engines/obsolete.h
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engines/obsolete.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ENGINES_OBSOLETE_H
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#define ENGINES_OBSOLETE_H
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#include "engines/game.h"
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namespace Engines {
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/**
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* @defgroup engines_obsolete Obsolete game IDs
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* @ingroup engines
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*
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* @brief API for managing obsolete game IDs and updating the config file.
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*
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* @{
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*/
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/**
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* Structure for autoupgrading targets using an obsolete gameid
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* to the correct new gameid.
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*/
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struct ObsoleteGameID {
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/** Name of the obsolete gameid. */
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const char *from;
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/** Name of the corresponding new gameid. */
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const char *to;
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/**
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* If platform is set to a value different from Common::kPlatformUnknown,
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* then upgradeTargetIfNecessary() will use this value to set the platform
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* attribute of any target it updates using this ObsoleteGameID record.
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* This is useful when the old gameid encoded the target platform (e.g.
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* "zakTowns" for FM-TOWNS) while the new gameid does not (e.g. "zak").
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*/
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Common::Platform platform;
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};
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/**
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* Check if the currently active game target has an obsolete gameid;
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* if so, replace it by the correct new gameid.
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* This function is typically invoked by a MetaEngine::createInstance
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* implementation.
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*/
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void upgradeTargetIfNecessary(const ObsoleteGameID *obsoleteList);
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/**
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* Scan through the given list of plain game descriptors specified and search
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* for 'gameid' in there. If a match is found, returns a GameDescriptor
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* with gameid and description set.
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*
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* Optionally can take a list of obsolete game ids into account in order
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* to support obsolete gameids.
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*/
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PlainGameDescriptor findGameID(
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const char *gameid,
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const PlainGameDescriptor *gameids,
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const ObsoleteGameID *obsoleteList = 0);
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/** @} */
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} // End of namespace Engines
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#endif
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