Initial commit
This commit is contained in:
86
engines/obsolete.cpp
Normal file
86
engines/obsolete.cpp
Normal file
@@ -0,0 +1,86 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "engines/obsolete.h"
|
||||
|
||||
#include "common/config-manager.h"
|
||||
|
||||
|
||||
namespace Engines {
|
||||
|
||||
void upgradeTargetIfNecessary(const ObsoleteGameID *obsoleteList) {
|
||||
if (obsoleteList == 0)
|
||||
return;
|
||||
|
||||
Common::String gameid = ConfMan.get("gameid");
|
||||
|
||||
for (const ObsoleteGameID *o = obsoleteList; o->from; ++o) {
|
||||
if (gameid.equalsIgnoreCase(o->from)) {
|
||||
gameid = o->to;
|
||||
ConfMan.set("gameid", gameid);
|
||||
|
||||
if (o->platform != Common::kPlatformUnknown)
|
||||
ConfMan.set("platform", Common::getPlatformCode(o->platform));
|
||||
|
||||
warning("Target upgraded from %s to %s", o->from, o->to);
|
||||
|
||||
// WORKAROUND: Fix for bug #3192: "DETECTOR: Launching
|
||||
// undefined target adds launcher entry"
|
||||
if (ConfMan.hasKey("id_came_from_command_line")) {
|
||||
warning("Target came from command line. Skipping save");
|
||||
} else {
|
||||
ConfMan.flushToDisk();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PlainGameDescriptor findGameID(
|
||||
const char *gameid,
|
||||
const PlainGameDescriptor *gameids,
|
||||
const ObsoleteGameID *obsoleteList) {
|
||||
// First search the list of supported gameids for a match.
|
||||
const PlainGameDescriptor *g = findPlainGameDescriptor(gameid, gameids);
|
||||
if (g)
|
||||
return *g;
|
||||
|
||||
// If we didn't find the gameid in the main list, check if it
|
||||
// is an obsolete game id.
|
||||
if (obsoleteList != 0) {
|
||||
const ObsoleteGameID *o = obsoleteList;
|
||||
while (o->from) {
|
||||
if (0 == scumm_stricmp(gameid, o->from)) {
|
||||
g = findPlainGameDescriptor(o->to, gameids);
|
||||
if (g && g->description)
|
||||
return PlainGameDescriptor::of(gameid, g->description);
|
||||
else
|
||||
return PlainGameDescriptor::of(gameid, "Obsolete game ID");
|
||||
}
|
||||
o++;
|
||||
}
|
||||
}
|
||||
|
||||
// No match found
|
||||
return PlainGameDescriptor::empty();
|
||||
}
|
||||
|
||||
} // End of namespace Engines
|
||||
Reference in New Issue
Block a user