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engines/ngi/objects.h
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104
engines/ngi/objects.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NGI_OBJECTS_H
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#define NGI_OBJECTS_H
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#include "common/ptr.h"
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#include "ngi/utils.h"
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namespace NGI {
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class MessageQueue;
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class SceneTagList;
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class GameProject : public CObject {
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public:
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int _field_4;
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Common::String _headerFilename;
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Common::ScopedPtr<SceneTagList> _sceneTagList;
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int _field_10;
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public:
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GameProject();
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bool load(MfcArchive &file) override;
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};
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struct PicAniInfo {
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uint32 type;
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int16 objectId;
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int16 field_6;
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int32 field_8;
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int16 sceneId;
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int16 field_E;
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int32 ox;
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int32 oy;
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int32 priority;
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int16 staticsId;
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int16 movementId;
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int16 dynamicPhaseIndex;
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int16 flags;
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int32 field_24;
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int32 someDynamicPhaseIndex;
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bool load(MfcArchive &file);
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void save(MfcArchive &file);
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void print();
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PicAniInfo() { memset(this, 0, sizeof(PicAniInfo)); }
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};
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typedef Common::Array<PicAniInfo> PicAniInfoList;
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union VarValue {
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float floatValue;
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int32 intValue;
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char *stringValue;
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};
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class GameVar : public CObject {
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public:
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GameVar *_nextVarObj;
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GameVar *_prevVarObj;
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GameVar *_parentVarObj;
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GameVar *_subVars;
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GameVar *_field_14;
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Common::String _varName;
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VarValue _value;
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int _varType;
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public:
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GameVar();
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~GameVar() override;
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bool load(MfcArchive &file) override;
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void save(MfcArchive &file) override;
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GameVar *getSubVarByName(const Common::String &name);
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bool setSubVarAsInt(const Common::String &name, int value);
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int getSubVarAsInt(const Common::String &name);
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GameVar *addSubVarAsInt(const Common::String &name, int value);
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bool addSubVar(GameVar *subvar);
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int getSubVarsCount();
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GameVar *getSubVarByIndex(int idx);
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};
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} // End of namespace NGI
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#endif /* NGI_OBJECTS_H */
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