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engines/ngi/metaengine.cpp
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engines/ngi/metaengine.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "engines/metaengine.h"
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#include "common/file.h"
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#include "graphics/surface.h"
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#include "ngi/ngi.h"
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#include "ngi/detection.h"
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#include "ngi/gameloader.h"
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#include "common/translation.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/standard-actions.h"
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namespace NGI {
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uint32 NGIEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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bool NGIEngine::isDemo() {
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return _gameDescription->desc.flags & ADGF_DEMO;
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}
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Common::Language NGIEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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const char *NGIEngine::getGameId() const {
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return _gameDescription->desc.gameId;
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}
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int NGIEngine::getGameGID() const {
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return _gameDescription->gameId;
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}
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} // End of namspace Fullpipe
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class NGIMetaEngine : public AdvancedMetaEngine<NGI::NGIGameDescription> {
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public:
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const char *getName() const override {
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return "ngi";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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int getMaximumSaveSlot() const override { return 99; }
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Common::Error createInstance(OSystem *syst, Engine **engine, const NGI::NGIGameDescription *desc) const override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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Common::String getSavegameFile(int saveGameIdx, const char *target) const override {
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if (saveGameIdx == kSavegameFilePattern) {
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// Pattern requested
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const char *pattern = "%s.s##";
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return Common::String::format(pattern, "fullpipe");
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} else {
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// Specific filename requested
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const char *pattern = "%s.s%02d";
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return Common::String::format(pattern, "fullpipe", saveGameIdx);
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}
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}
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};
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bool NGIMetaEngine::hasFeature(MetaEngineFeature f) const {
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return checkExtendedSaves(f) || (f == kSupportsLoadingDuringStartup);
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}
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bool NGI::NGIEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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Common::Error NGIMetaEngine::createInstance(OSystem *syst, Engine **engine, const NGI::NGIGameDescription *desc) const {
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*engine = new NGI::NGIEngine(syst,desc);
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return Common::kNoError;
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}
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Common::KeymapArray NGIMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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using namespace NGI;
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String extra = ConfMan.get("extra", target);
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const bool isDemo = extra.contains("Demo");
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Keymap *engineKeymap = new Keymap(Keymap::kKeymapTypeGame, "ngi-default", _("Default keymappings"));
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Keymap *mapKeymap = new Keymap(Keymap::kKeymapTypeGame, "map", _("Map keymappings"));
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Keymap *introKeymap = new Keymap(Keymap::kKeymapTypeGame, "intro", _("Intro keymappings"));
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Keymap *creditsKeymap = new Keymap(Keymap::kKeymapTypeGame, "credits", _("Credits keymappings"));
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// I18N: Keymap for various dialogs such as save game dialog.
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Keymap *dialogKeymap = new Keymap(Keymap::kKeymapTypeGame, "dialog", _("Dialog keymappings"));
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Common::Action *act;
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act = new Action(kStandardActionLeftClick, _("Move / Interact"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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engineKeymap->addAction(act);
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act = new Action(kStandardActionRightClick, _("Deselect item"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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engineKeymap->addAction(act);
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act = new Action("PAUSE", _("Pause"));
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act->setCustomEngineActionEvent(kActionPause);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_Y");
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engineKeymap->addAction(act);
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// I18N: Stops all currently playing sounds.
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act = new Action("STOPSOUNDS", _("Stop sounds"));
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act->setCustomEngineActionEvent(kActionStopSounds);
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act->addDefaultInputMapping("t");
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act->addDefaultInputMapping("JOY_LEFT");
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engineKeymap->addAction(act);
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act = new Action("TOGGLEMUTE", _("Toggle mute"));
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act->setCustomEngineActionEvent(kActionToggleMute);
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act->addDefaultInputMapping("u");
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act->addDefaultInputMapping("JOY_DOWN");
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engineKeymap->addAction(act);
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act = new Action("TOGGLEINV", _("Toggle inventory"));
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act->setCustomEngineActionEvent(kActionInventory);
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act->addDefaultInputMapping("SPACE");
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act->addDefaultInputMapping("JOY_X");
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engineKeymap->addAction(act);
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// I18N: Opens the help screen.
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act = new Action("TOGGLEHELP", _("Help"));
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act->setCustomEngineActionEvent(kActionHelp);
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act->addDefaultInputMapping("F1");
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act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
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engineKeymap->addAction(act);
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act = new Action("SKIP", _("Skip intro"));
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act->setCustomEngineActionEvent(kActionSkipIntro);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("RETURN");
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act->addDefaultInputMapping("SPACE");
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act->addDefaultInputMapping("JOY_X");
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introKeymap->addAction(act);
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act = new Action("SKIPCREDITS", _("Skip credits"));
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act->setCustomEngineActionEvent(kActionSkipCredits);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_X");
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creditsKeymap->addAction(act);
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// I18N: Closes any open dialogs, such as save game dialog.
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act = new Action("CLOSEDLG", _("Close dialog"));
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act->setCustomEngineActionEvent(kActionCloseDialog);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_B");
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dialogKeymap->addAction(act);
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// Demo has no map
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if (!(isDemo && parseLanguage(ConfMan.get("language", target)) == RU_RUS)) {
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act = new Action("OPENMAP", _("Open map"));
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act->setCustomEngineActionEvent(kActionMapOpen);
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act->addDefaultInputMapping("TAB");
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act->addDefaultInputMapping("JOY_RIGHT");
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engineKeymap->addAction(act);
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act = new Action("CLOSEMAP", _("Close map"));
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act->setCustomEngineActionEvent(kActionMapClose);
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act->addDefaultInputMapping("TAB");
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_RIGHT");
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mapKeymap->addAction(act);
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}
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KeymapArray keymaps(5);
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keymaps[0] = engineKeymap;
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keymaps[1] = mapKeymap;
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keymaps[2] = introKeymap;
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keymaps[3] = creditsKeymap;
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keymaps[4] = dialogKeymap;
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return keymaps;
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}
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#if PLUGIN_ENABLED_DYNAMIC(NGI)
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REGISTER_PLUGIN_DYNAMIC(NGI, PLUGIN_TYPE_ENGINE, NGIMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(NGI, PLUGIN_TYPE_ENGINE, NGIMetaEngine);
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#endif
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