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engines/ngi/inventory.h
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133
engines/ngi/inventory.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NGI_INVENTORY_H
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#define NGI_INVENTORY_H
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namespace NGI {
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class Scene;
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class BigPicture;
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struct InventoryPoolItem {
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int16 id;
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int16 pictureObjectNormal;
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int16 pictureObjectId1;
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int16 pictureObjectHover;
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int16 pictureObjectSelected;
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int16 field_A;
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int field_C;
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int obj;
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int flags;
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};
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typedef Common::Array<InventoryPoolItem> InventoryPoolItems;
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class Inventory : public CObject {
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protected:
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int16 _sceneId;
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InventoryPoolItems _itemsPool;
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public:
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Inventory() { _sceneId = 0; }
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bool load(MfcArchive &file) override;
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int getInventoryPoolItemIndexById(int itemId);
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uint getItemsPoolCount() { return _itemsPool.size(); }
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bool setItemFlags(int itemId, int flags);
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};
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struct InventoryItem {
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int16 itemId;
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int16 count;
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InventoryItem() { itemId = count = 0; }
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InventoryItem(int id, int cnt) : itemId(id), count(cnt) {}
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};
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class PictureObject;
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struct InventoryIcon {
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PictureObject *pictureObjectNormal;
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PictureObject *pictureObjectHover;
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PictureObject *pictureObjectSelected;
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int x1;
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int y1;
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int x2;
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int y2;
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int16 inventoryItemId;
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bool isSelected;
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bool isMouseHover;
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};
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class Inventory2 : public Inventory {
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Common::Array<InventoryItem> _inventoryItems;
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Common::Array<InventoryIcon> _inventoryIcons;
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int _selectedId;
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int _field_48;
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bool _isInventoryOut;
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bool _isLocked;
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int _topOffset;
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Scene *_scene;
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BigPicture *_picture;
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public:
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Inventory2();
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~Inventory2() override;
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bool loadPartial(MfcArchive &file);
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bool savePartial(MfcArchive &file);
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void addItem(int itemId, int count);
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void addItem2(StaticANIObject *obj);
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void removeItem(int itemId, int count);
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void removeItem2(Scene *sceneObj, int itemId, int x, int y, int priority);
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int getInventoryItemIndexById(int itemId);
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int getInventoryPoolItemIdAtIndex(int itemId);
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int getInventoryPoolItemFieldCById(int itemId);
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int getCountItemsWithId(int itemId);
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int getItemFlags(int itemId);
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void rebuildItemRects();
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Scene *getScene() { return _scene; }
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bool getIsLocked() { return _isLocked; }
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void setIsLocked(bool val) { _isLocked = val; }
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bool getIsInventoryOut() { return _isInventoryOut; }
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int getSelectedItemId() { return _selectedId < 0 ? 0 : _selectedId; }
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int getHoveredItem(Common::Point *point);
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void slideIn();
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void slideOut();
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bool handleLeftClick(ExCommand *cmd);
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int selectItem(int itemId);
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bool unselectItem(bool flag);
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void draw();
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void clear();
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};
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} // End of namespace NGI
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#endif /* NGI_INVENTORY_H */
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