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engines/ngi/interaction.h
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engines/ngi/interaction.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NGI_INTERACTION_H
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#define NGI_INTERACTION_H
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#include "ngi/utils.h"
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namespace NGI {
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class GameObject;
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class MessageQueue;
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class StaticANIObject;
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int handleObjectInteraction(StaticANIObject *subject, GameObject *object, int invId);
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bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId);
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class Interaction : public CObject {
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public:
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int16 _objectId1;
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int16 _objectId2;
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int16 _objectId3;
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int16 _staticsId1;
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int16 _staticsId2;
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int _objectState1;
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int _objectState2;
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int _xOffs;
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int _yOffs;
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MessageQueue *_messageQueue;
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int _sceneId;
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int _field_28;
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uint _flags;
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Common::String _actionName;
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public:
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Interaction();
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~Interaction() override;
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bool load(MfcArchive &file) override;
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bool canInteract(GameObject *obj1, GameObject *obj2, int invId);
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bool isOverlapping(StaticANIObject *subj, GameObject *obj);
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};
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class InteractionController : public CObject {
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friend bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId);
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public:
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typedef ObList<Interaction> InteractionList;
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bool _flag24;
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private:
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InteractionList _interactions;
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static bool compareInteractions(const Interaction *i1, const Interaction *i2);
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public:
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InteractionController() : _flag24(true) {}
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~InteractionController() override;
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bool load(MfcArchive &file) override;
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void enableFlag24() { _flag24 = true; }
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void disableFlag24() { _flag24 = false; }
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void sortInteractions(int sceneId);
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bool handleInteraction(StaticANIObject *subj, GameObject *obj, int invId);
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Interaction *getInteractionByObjectIds(int obId, int obId2, int obId3);
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};
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struct EntranceInfo {
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int32 _sceneId;
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int32 _field_4;
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int32 _messageQueueId;
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int32 _field_130;
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bool load(MfcArchive &file);
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};
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} // End of namespace NGI
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#endif /* NGI_INTERACTION_H */
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