Initial commit
This commit is contained in:
551
engines/ngi/interaction.cpp
Normal file
551
engines/ngi/interaction.cpp
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@@ -0,0 +1,551 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ngi/ngi.h"
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#include "ngi/interaction.h"
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#include "ngi/gameloader.h"
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#include "ngi/statics.h"
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#include "ngi/motion.h"
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namespace NGI {
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int handleObjectInteraction(StaticANIObject *subject, GameObject *object, int invId) {
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return getGameLoaderInteractionController()->handleInteraction(subject, object, invId);
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}
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bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId) {
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int sceneId = 0;
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if (g_nmi->_currentScene)
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sceneId = g_nmi->_currentScene->_sceneId;
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InteractionController *intC = getGameLoaderInteractionController();
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for (InteractionController::InteractionList::iterator i = intC->_interactions.begin(); i != intC->_interactions.end(); ++i) {
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Interaction *intr = *i;
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if (intr->_sceneId > 0 && intr->_sceneId != sceneId)
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break;
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if (invId == -3) {
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invId = getGameLoaderInventory()->getSelectedItemId();
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}
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if (intr->canInteract(obj1, obj2, invId))
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return true;
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}
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return false;
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}
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InteractionController::~InteractionController() {
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Common::for_each(_interactions.begin(), _interactions.end(), Common::DefaultDeleter<Interaction>());
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removeMessageHandler(124, -1);
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}
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bool InteractionController::load(MfcArchive &file) {
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debugC(5, kDebugLoading, "InteractionController::load()");
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return _interactions.load(file);
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}
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int static_compSceneId = 0;
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bool InteractionController::compareInteractions(const Interaction *i1, const Interaction *i2) {
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if (i2->_sceneId < i1->_sceneId) {
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if (i1->_sceneId != static_compSceneId)
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return false;
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}
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if (i2->_sceneId != i1->_sceneId) {
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if (i1->_sceneId > 0 && i2->_sceneId == static_compSceneId)
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return false;
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if (i2->_sceneId != i1->_sceneId)
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return true;
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}
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if (i2->_objectId3 == -1)
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return true;
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if (i1->_objectId3 == i2->_objectId3)
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return true;
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if (i1->_objectId3 == -1 || i1->_objectId3 == -2)
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return false;
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return true;
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}
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void InteractionController::sortInteractions(int sceneId) {
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static_compSceneId = sceneId;
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Common::sort(_interactions.begin(), _interactions.end(), InteractionController::compareInteractions);
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}
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bool InteractionController::handleInteraction(StaticANIObject *subj, GameObject *obj, int invId) {
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if (subj) {
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if (!subj->isIdle() || (subj->_flags & 0x100))
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return false;
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}
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if (!_interactions.size())
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return false;
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Interaction *inter = nullptr;
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Interaction *previnter = nullptr;
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int dur = 0;
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int mindur = 0xFFFF;
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MessageQueue *mq;
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ExCommand *ex;
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for (InteractionList::iterator i = _interactions.begin(); i != _interactions.end(); ++i) {
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Interaction *cinter = *i;
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if (!cinter->canInteract(subj, obj, invId))
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continue;
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if ((inter || cinter->_objectId2) && (!obj || cinter->_objectId3 != obj->_id)) {
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if (cinter->_messageQueue)
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cinter->_messageQueue->calcDuration(subj);
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debugC(5, kDebugInteractions, "Interaction: %s", transCyrillic(cinter->_actionName));
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PicAniInfo aniInfo;
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obj->getPicAniInfo(aniInfo);
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if (cinter->_staticsId1 && obj->_objtype == kObjTypeStaticANIObject) {
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StaticANIObject *ani = static_cast<StaticANIObject *>(obj);
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ani->_messageQueueId = 0;
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ani->changeStatics2(cinter->_staticsId1);
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}
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int xpos = cinter->_xOffs + obj->_ox;
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int ypos = cinter->_yOffs + obj->_oy;
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obj->setPicAniInfo(aniInfo);
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if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1) {
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debugC(0, kDebugPathfinding, "Calling makeQueue() at [%d, %d]", xpos, ypos);
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mq = getSc2MctlCompoundBySceneId(g_nmi->_currentScene->_sceneId)->makeQueue(subj, xpos, ypos, 1, cinter->_staticsId2);
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if (mq) {
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dur = mq->calcDuration(subj);
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delete mq;
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} else {
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dur = 0x10000;
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}
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inter = previnter;
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} else {
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dur = 0;
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}
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if (dur < mindur) {
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inter = cinter;
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mindur = dur;
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previnter = cinter;
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}
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} else {
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inter = cinter;
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break;
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}
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}
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if (!inter)
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return false;
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if (!inter->_objectId2) {
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if (obj->_objtype == kObjTypeStaticANIObject) {
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StaticANIObject *ani = static_cast<StaticANIObject *>(obj);
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if (inter->_flags & 1) {
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if (!ani->isIdle())
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return false;
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if (ani->_flags & 0x100)
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return false;
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} else if (inter->_staticsId1 != 0) {
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if (ani->_movement || ani->_statics == nullptr || ani->_statics->_staticsId != inter->_staticsId1) {
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mq = ani->changeStatics1(inter->_staticsId1);
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if (!mq)
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return false;
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ex = new ExCommand((subj ? subj->_id : 0), 55, 0, 0, 0, 0, 1, 0, 0, 0);
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ex->_x = obj->_id;
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ex->_y = obj->_odelay;
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ex->_param = subj ? subj->_odelay : 0;
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ex->_excFlags = 3;
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ex->_z = (obj->_objtype != kObjTypePictureObject);
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ex->_invId = invId;
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mq->addExCommandToEnd(ex);
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if (mq->_isFinished) {
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mq->_isFinished = 0;
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ani->queueMessageQueue(mq);
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}
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return true;
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} else {
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if (ani->getMessageQueue())
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ani->queueMessageQueue(nullptr);
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}
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}
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}
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if (inter->_messageQueue) {
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mq = new MessageQueue(inter->_messageQueue, 0, 1);
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mq->changeParam28ForObjectId(obj->_id, -1, obj->_odelay);
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if (!mq->chain(nullptr))
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return false;
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}
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return true;
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}
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if (obj && !subj)
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return true;
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if (!obj || inter->_objectId3 == obj->_id) {
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if (subj) {
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if (inter->_messageQueue) {
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if (subj->isIdle()) {
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mq = new MessageQueue(inter->_messageQueue, 0, 1);
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if (!mq->chain(subj)) {
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delete mq;
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return false;
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}
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}
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}
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}
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return true;
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}
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if (inter->isOverlapping(subj, obj)) {
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if (obj->_objtype == kObjTypeStaticANIObject) {
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StaticANIObject *ani = static_cast<StaticANIObject *>(obj);
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ani->queueMessageQueue(nullptr);
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if (inter->_staticsId1)
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ani->changeStatics2(inter->_staticsId1);
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if (!(inter->_flags & 0x10000))
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obj->_flags |= 0x80;
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}
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if (!inter->_messageQueue)
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return false;
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subj->setOXY(inter->_xOffs + obj->_ox, inter->_yOffs + obj->_oy);
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mq = new MessageQueue(inter->_messageQueue, 0, 1);
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mq->changeParam28ForObjectId(obj->_id, -1, obj->_odelay);
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mq->_flags |= 1;
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if (!(inter->_flags & 0x10000)) {
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ex = new ExCommand(obj->_id, 34, 0x80, 0, 0, 0, 1, 0, 0, 0);
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ex->_param = obj->_odelay;
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ex->_z = 0x80;
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ex->_messageNum = 0;
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ex->_excFlags = 3;
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mq->addExCommandToEnd(ex);
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}
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ex = new ExCommand(obj->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0);
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ex->_param = obj->_odelay;
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ex->_z = 0x100;
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ex->_messageNum = 0;
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ex->_excFlags = 3;
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mq->addExCommandToEnd(ex);
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ex = new ExCommand(subj->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0);
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ex->_param = subj->_odelay;
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ex->_z = 0x100;
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ex->_messageNum = 0;
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ex->_excFlags = 3;
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mq->addExCommandToEnd(ex);
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ex = new ExCommand(subj->_id, 17, 0x40, 0, 0, 0, 1, 0, 0, 0);
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ex->_excFlags |= 3;
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ex->_param = 0;
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mq->addExCommandToEnd(ex);
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if (!mq->chain(subj)) {
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delete mq;
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return false;
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}
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subj->_flags |= 0x100;
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obj->_flags |= 0x100;
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} else {
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bool someFlag = false;
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PicAniInfo aniInfo;
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obj->getPicAniInfo(aniInfo);
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if (obj->_objtype == kObjTypeStaticANIObject && inter->_staticsId1) {
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StaticANIObject *ani = static_cast<StaticANIObject *>(obj);
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ani->_messageQueueId = 0;
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ani->changeStatics2(inter->_staticsId1);
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}
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int xpos = inter->_xOffs + obj->_ox;
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int ypos = inter->_yOffs + obj->_oy;
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obj->setPicAniInfo(aniInfo);
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if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1
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|| (inter->_staticsId2 != 0 && (subj->_statics == nullptr || subj->_statics->_staticsId != inter->_staticsId2))) {
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mq = getSc2MctlCompoundBySceneId(g_nmi->_currentScene->_sceneId)->startMove(subj, xpos, ypos, 1, inter->_staticsId2);
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if (!mq)
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return false;
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ex = new ExCommand(subj->_id, 55, 0, 0, 0, 0, 1, 0, 0, 0);
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ex->_x = obj->_id;
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ex->_y = obj->_odelay;
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ex->_param = subj->_odelay;
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ex->_excFlags = 3;
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ex->_invId = invId;
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ex->_z = (obj->_objtype != kObjTypePictureObject);
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mq->addExCommandToEnd(ex);
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someFlag = true;
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ex = new ExCommand(subj->_id, 17, 0x40, 0, 0, 0, 1, 0, 0, 0);
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ex->_x = xpos;
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ex->_y = ypos;
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ex->_excFlags |= 3;
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ex->_param = 6;
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ex->_z = obj->_id;
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ex->_invId = obj->_odelay;
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ex->postMessage();
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}
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if (!inter->_staticsId1 || !(inter->_flags & 1))
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return true;
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if (obj->_objtype != kObjTypeStaticANIObject)
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return false;
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StaticANIObject *ani = static_cast<StaticANIObject *>(obj);
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if (!ani->isIdle())
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return false;
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if (ani->getMessageQueue())
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ani->queueMessageQueue(nullptr);
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if (!ani->_statics || ani->_statics->_staticsId != inter->_staticsId1 || ani->_movement) {
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mq = ani->changeStatics1(inter->_staticsId1);
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if (!mq)
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return false;
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if (someFlag) {
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if (!(inter->_flags & 0x10000)) {
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if (mq->_isFinished) {
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ani->_flags |= 0x80u;
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} else {
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ex = new ExCommand(ani->_id, 34, 0x80, 0, 0, 0, 1, 0, 0, 0);
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ex->_z = 0x80;
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ex->_param = ani->_odelay;
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ex->_excFlags = 3;
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mq->addExCommandToEnd(ex);
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}
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}
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ex = new ExCommand(ani->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0);
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ex->_param = ani->_odelay;
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ex->_z = 0x100;
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ex->_excFlags = 3;
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mq->addExCommandToEnd(ex);
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} else {
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ex = new ExCommand(subj->_id, 55, 0, 0, 0, 0, 1, 0, 0, 0);
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ex->_x = ani->_id;
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ex->_y = ani->_odelay;
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ex->_param = subj->_odelay;
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ex->_excFlags = 2;
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ex->_z = (obj->_objtype != kObjTypePictureObject);
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ex->_invId = invId;
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mq->addExCommandToEnd(ex);
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if (!mq->_isFinished)
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return true;
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mq->_isFinished = 0;
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ani->queueMessageQueue(mq);
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}
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} else {
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obj->_flags |= 0x100;
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if (inter->_flags & 0x10000)
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return true;
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obj->_flags |= 0x80;
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}
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}
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return true;
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}
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||||
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Interaction *InteractionController::getInteractionByObjectIds(int obId, int obId2, int obId3) {
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for (InteractionList::iterator i = _interactions.begin(); i != _interactions.end(); ++i) {
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Interaction *intr = *i;
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if (intr->_objectId1 == obId && intr->_objectId2 == obId2 && intr->_objectId3 == obId3)
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return intr;
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}
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return nullptr;
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}
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Interaction::Interaction() {
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_objectId1 = 0;
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_objectId2 = 0;
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_staticsId1 = 0;
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_objectId3 = 0;
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_objectState2 = 0;
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_objectState1 = 0;
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_messageQueue = nullptr;
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_flags = 0;
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_yOffs = 0;
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_xOffs = 0;
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_staticsId2 = 0;
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_field_28 = 0;
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_sceneId = -1;
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}
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Interaction::~Interaction() {
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if (_messageQueue) {
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while (_messageQueue->getExCommandByIndex(0))
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_messageQueue->deleteExCommandByIndex(0, 1);
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}
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||||
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||||
delete _messageQueue;
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||||
}
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||||
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bool Interaction::load(MfcArchive &file) {
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debugC(5, kDebugLoading, "Interaction::load()");
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_objectId1 = file.readUint16LE();
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_objectId2 = file.readUint16LE();
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_staticsId1 = file.readUint16LE();
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_staticsId2 = file.readUint16LE();
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_objectId3 = file.readUint16LE();
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_objectState2 = file.readUint32LE();
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_objectState1 = file.readUint32LE();
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_xOffs = file.readSint32LE();
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_yOffs = file.readSint32LE();
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_sceneId = file.readUint32LE();
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_flags = file.readUint32LE();
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||||
_actionName = file.readPascalString();
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||||
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||||
_messageQueue = file.readClass<MessageQueue>();
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||||
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return true;
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||||
}
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||||
|
||||
bool Interaction::canInteract(GameObject *obj1, GameObject *obj2, int invId) {
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||||
if (_sceneId > 0 && g_nmi->_currentScene && g_nmi->_currentScene->_sceneId != _sceneId)
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||||
return false;
|
||||
|
||||
if (_flags & 0x20000)
|
||||
return false;
|
||||
|
||||
if (!obj2)
|
||||
return false;
|
||||
|
||||
if (obj2->_id != _objectId1)
|
||||
return false;
|
||||
|
||||
if ((_flags & 8) && (_flags & 1)) {
|
||||
if (obj2->_objtype != kObjTypeStaticANIObject)
|
||||
return false;
|
||||
|
||||
StaticANIObject *st = static_cast<StaticANIObject *>(obj2);
|
||||
|
||||
if (!st->_statics)
|
||||
return false;
|
||||
|
||||
if (st->_statics->_staticsId != _staticsId1) {
|
||||
if (_staticsId1)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if ((_objectId3 != invId && _objectId3 != -1 && _objectId3 != -2) || (!invId && _objectId3 == -2))
|
||||
return false;
|
||||
|
||||
if (_objectState1) {
|
||||
if (_flags & 0x10) {
|
||||
if ((g_nmi->getObjectState(obj1->getName()) & _objectState1) == 0)
|
||||
return false;
|
||||
} else {
|
||||
if (g_nmi->getObjectState(obj1->getName()) != _objectState1)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (_objectState2) {
|
||||
if (_flags & 0x10) {
|
||||
if ((g_nmi->getObjectState(obj2->getName()) & _objectState2) == 0)
|
||||
return false;
|
||||
} else {
|
||||
if (g_nmi->getObjectState(obj2->getName()) != _objectState2)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (_objectId2 && (!obj1 || _objectId2 != obj1->_id))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Interaction::isOverlapping(StaticANIObject *subj, GameObject *obj) {
|
||||
if (abs(_xOffs + obj->_ox - subj->_ox) <= 1
|
||||
&& abs(obj->_oy + _yOffs - subj->_oy) <= 1) {
|
||||
if (!_staticsId2 || (subj->_statics != nullptr && subj->_statics->_staticsId == _staticsId2)) {
|
||||
if (!_staticsId1 || !(_flags & 1))
|
||||
return true;
|
||||
|
||||
if (obj->_objtype == kObjTypeStaticANIObject) {
|
||||
const StaticANIObject *ani = static_cast<StaticANIObject *>(obj);
|
||||
if (ani->_statics != nullptr && ani->_statics->_staticsId == _staticsId1)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EntranceInfo::load(MfcArchive &file) {
|
||||
debugC(5, kDebugLoading, "EntranceInfo::load()");
|
||||
|
||||
_sceneId = file.readUint32LE();
|
||||
_field_4 = file.readUint32LE();
|
||||
_messageQueueId = file.readUint32LE();
|
||||
file.skip(292); // FIXME: Ugh
|
||||
_field_130 = file.readUint32LE();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // End of namespace NGI
|
||||
Reference in New Issue
Block a user