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engines/ngi/input.h
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75
engines/ngi/input.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NGI_INPUT_H
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#define NGI_INPUT_H
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namespace NGI {
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class Picture;
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void setInputDisabled(bool state);
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struct CursorInfo {
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int pictureId;
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Picture *picture;
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int hotspotX;
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int hotspotY;
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int itemPictureOffsX;
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int itemPictureOffsY;
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int width;
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int height;
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CursorInfo() { memset(this, 0, sizeof(*this)); }
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};
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typedef Common::Array<CursorInfo *> CursorsArray;
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class InputController {
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//CObject obj;
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int _flag;
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int _inputFlags;
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int _cursorHandle;
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int _hCursor;
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int _field_14;
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int _cursorId;
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int _cursorIndex;
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CursorsArray _cursorsArray;
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Common::Rect _cursorBounds;
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Picture *_cursorItemPicture;
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public:
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InputController();
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~InputController();
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void setInputDisabled(bool state);
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void addCursor(CursorInfo *cursor);
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void setCursorMode(bool mode);
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void drawCursor(int x, int y);
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void setCursor(int id);
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void setCursorItemPicture(Picture *pic) { _cursorItemPicture = pic; }
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};
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} // End of namespace NGI
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#endif /* NGI_INPUT_H */
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