Initial commit
This commit is contained in:
142
engines/ngi/gameloader.h
Normal file
142
engines/ngi/gameloader.h
Normal file
@@ -0,0 +1,142 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef NGI_GAMELOADER_H
|
||||
#define NGI_GAMELOADER_H
|
||||
|
||||
#include "common/ptr.h"
|
||||
#include "engines/savestate.h"
|
||||
|
||||
#include "ngi/objects.h"
|
||||
#include "ngi/inventory.h"
|
||||
#include "ngi/messages.h"
|
||||
|
||||
namespace NGI {
|
||||
|
||||
#define NGI_SAVEGAME_VERSION 2
|
||||
|
||||
class SceneTag;
|
||||
class MctlCompound;
|
||||
class InputController;
|
||||
class InteractionController;
|
||||
class MotionController;
|
||||
class MovGraph;
|
||||
|
||||
class Sc2 : public CObject {
|
||||
public:
|
||||
int16 _sceneId;
|
||||
int16 _field_2;
|
||||
Scene *_scene;
|
||||
/** owned */
|
||||
MotionController *_motionController;
|
||||
Common::Array<int32> _data1; // FIXME, could be a struct
|
||||
PicAniInfoList _defPicAniInfos;
|
||||
PicAniInfoList _picAniInfos;
|
||||
bool _isLoaded;
|
||||
Common::Array<EntranceInfo> _entranceData;
|
||||
|
||||
public:
|
||||
Sc2();
|
||||
~Sc2() override;
|
||||
bool load(MfcArchive &file) override;
|
||||
};
|
||||
|
||||
typedef Common::Array<Sc2> Sc2Array;
|
||||
|
||||
struct PreloadItem {
|
||||
int preloadId1;
|
||||
int preloadId2;
|
||||
int sceneId;
|
||||
int param;
|
||||
};
|
||||
|
||||
bool preloadCallback(PreloadItem &pre, int flag);
|
||||
|
||||
class PreloadItems : public Common::Array<PreloadItem>, public CObject {
|
||||
public:
|
||||
bool load(MfcArchive &file) override;
|
||||
};
|
||||
|
||||
|
||||
struct SaveHeader {
|
||||
int32 version;
|
||||
char magic[32];
|
||||
int32 updateCounter;
|
||||
int32 unkField;
|
||||
int32 encSize;
|
||||
};
|
||||
|
||||
class GameLoader : public CObject {
|
||||
public:
|
||||
GameLoader();
|
||||
~GameLoader() override;
|
||||
|
||||
bool load(MfcArchive &file) override;
|
||||
bool loadScene(int sceneId);
|
||||
bool gotoScene(int sceneId, int entranceId);
|
||||
bool preloadScene(int sceneId, int entranceId);
|
||||
bool unloadScene(int sceneId);
|
||||
|
||||
void addPreloadItem(const PreloadItem &item);
|
||||
|
||||
void updateSystems(int counterdiff);
|
||||
|
||||
int getSceneTagBySceneId(int sceneId, SceneTag **st);
|
||||
void applyPicAniInfos(Scene *sc, const PicAniInfoList &picAniInfo);
|
||||
void saveScenePicAniInfos(int sceneId);
|
||||
PicAniInfoList savePicAniInfos(Scene *sc, int flag1, int flag2);
|
||||
|
||||
bool readSavegame(const char *fname);
|
||||
bool writeSavegame(Scene *sc, const char *fname, const Common::String &description);
|
||||
|
||||
void addVar(GameVar *var, GameVar *subvar);
|
||||
|
||||
void restoreDefPicAniInfos();
|
||||
|
||||
Common::ScopedPtr<GameProject> _gameProject;
|
||||
InteractionController *_interactionController;
|
||||
InputController *_inputController;
|
||||
Inventory2 _inventory;
|
||||
Sc2Array _sc2array;
|
||||
void *_sceneSwitcher;
|
||||
bool (*_preloadCallback)(PreloadItem &pre, int flag);
|
||||
void (*_savegameCallback)(MfcArchive *archive, bool mode);
|
||||
int16 _field_F8;
|
||||
int16 _field_FA;
|
||||
PreloadItems _preloadItems;
|
||||
GameVar *_gameVar;
|
||||
Common::String _gameName;
|
||||
ExCommand _exCommand;
|
||||
int _updateCounter;
|
||||
int _preloadSceneId;
|
||||
int _preloadEntranceId;
|
||||
};
|
||||
|
||||
|
||||
Inventory2 *getGameLoaderInventory();
|
||||
InteractionController *getGameLoaderInteractionController();
|
||||
MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId);
|
||||
MovGraph *getSc2MovGraphBySceneId(int16 sceneId);
|
||||
MctlCompound *getCurrSceneSc2MotionController();
|
||||
|
||||
} // End of namespace NGI
|
||||
|
||||
#endif /* NGI_GAMELOADER_H */
|
||||
Reference in New Issue
Block a user