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engines/ngi/behavior.h
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88
engines/ngi/behavior.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NGI_BEHAVIOR_H
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#define NGI_BEHAVIOR_H
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namespace NGI {
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struct BehaviorMove {
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MessageQueue *_messageQueue;
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int _delay;
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uint32 _percent;
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int _flags;
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BehaviorMove(GameVar *subvar, Scene *sc, int *delay);
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};
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struct BehaviorAnim {
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int _staticsId;
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int _flags;
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Common::Array<BehaviorMove> _behaviorMoves;
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BehaviorAnim();
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BehaviorAnim(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay);
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};
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struct BehaviorInfo {
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StaticANIObject *_ani;
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int _staticsId;
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int _counter;
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int _counterMax;
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int _flags;
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int _subIndex;
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int _animsCount;
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Common::Array<BehaviorAnim> _behaviorAnims;
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BehaviorInfo() { clear(); }
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void clear();
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void initAmbientBehavior(GameVar *var, Scene *sc);
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void initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani);
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};
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class BehaviorManager : public CObject {
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Common::Array<BehaviorInfo> _behaviors;
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Scene *_scene;
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bool _isActive;
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public:
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BehaviorManager();
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~BehaviorManager() override;
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void clear();
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void initBehavior(Scene *scene, GameVar *var);
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void updateBehaviors();
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void updateBehavior(BehaviorInfo &behaviorInfo, BehaviorAnim &entry);
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void updateStaticAniBehavior(StaticANIObject &ani, int delay, const BehaviorAnim &beh);
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bool setBehaviorEnabled(StaticANIObject *obj, int aniId, int quId, int flag);
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void setFlagByStaticAniObject(StaticANIObject *ani, int flag);
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BehaviorMove *getBehaviorMoveByMessageQueueDataId(StaticANIObject *ani, int id1, int id2);
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};
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} // End of namespace NGI
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#endif /* NGI_BEHAVIOR_H */
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