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352
engines/ngi/behavior.cpp
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352
engines/ngi/behavior.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ngi/ngi.h"
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#include "ngi/objects.h"
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#include "ngi/behavior.h"
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#include "ngi/statics.h"
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#include "ngi/messages.h"
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namespace NGI {
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BehaviorManager::BehaviorManager() {
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_scene = nullptr;
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_isActive = true;
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}
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BehaviorManager::~BehaviorManager() {
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clear();
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}
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void BehaviorManager::clear() {
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_behaviors.clear();
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}
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void BehaviorManager::initBehavior(Scene *sc, GameVar *var) {
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debugC(2, kDebugBehavior, "BehaviorManager::initBehavior(%d, %s)", sc->_sceneId, transCyrillic(var->_varName));
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clear();
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_scene = sc;
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GameVar *behvar = var->getSubVarByName("BEHAVIOR");
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if (!behvar)
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return;
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debugC(3, kDebugBehavior, "BehaviorManager::initBehavior. have Variable");
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for (GameVar *subvar = behvar->_subVars; subvar; subvar = subvar->_nextVarObj) {
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debugC(3, kDebugBehavior, "BehaviorManager::initBehavior. subVar %s", transCyrillic(subvar->_varName));
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if (subvar->_varName == "AMBIENT") {
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_behaviors.push_back(BehaviorInfo());
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_behaviors.back().initAmbientBehavior(subvar, sc);
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} else {
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StaticANIObject *ani = sc->getStaticANIObject1ByName(subvar->_varName, -1);
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if (ani) {
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for (uint i = 0; i < sc->_staticANIObjectList1.size(); i++) {
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if (sc->_staticANIObjectList1[i]->_id == ani->_id) {
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_behaviors.push_back(BehaviorInfo());
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BehaviorInfo &behinfo = _behaviors.back();
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behinfo.initObjectBehavior(subvar, sc, ani);
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behinfo._ani = sc->_staticANIObjectList1[i];
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}
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}
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}
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}
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}
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}
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void BehaviorManager::updateBehaviors() {
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if (!_isActive)
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return;
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debugC(6, kDebugBehavior, "BehaviorManager::updateBehaviors()");
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for (uint i = 0; i < _behaviors.size(); i++) {
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BehaviorInfo &beh = _behaviors[i];
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if (!beh._ani) {
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beh._counter++;
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if (beh._counter >= beh._counterMax)
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updateBehavior(beh, beh._behaviorAnims[0]);
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continue;
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}
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if (beh._ani->_movement || !(beh._ani->_flags & 4) || (beh._ani->_flags & 2)) {
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beh._staticsId = 0;
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continue;
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}
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if (beh._ani->_statics->_staticsId == beh._staticsId) {
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beh._counter++;
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if (beh._counter >= beh._counterMax) {
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if (beh._subIndex >= 0 && !(beh._flags & 1) && beh._ani->_messageQueueId <= 0) {
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assert(beh._ani);
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updateStaticAniBehavior(*beh._ani, beh._counter, beh._behaviorAnims[beh._subIndex]);
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}
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}
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} else {
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beh._staticsId = beh._ani->_statics->_staticsId;
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beh._counter = 0;
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beh._subIndex = -1;
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for (int j = 0; j < beh._animsCount; j++)
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if (beh._behaviorAnims[j]._staticsId == beh._staticsId) {
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beh._subIndex = j;
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break;
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}
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}
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}
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}
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void BehaviorManager::updateBehavior(BehaviorInfo &behaviorInfo, BehaviorAnim &entry) {
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debugC(7, kDebugBehavior, "BehaviorManager::updateBehavior() moves: %d", entry._behaviorMoves.size());
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for (uint i = 0; i < entry._behaviorMoves.size(); i++) {
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BehaviorMove &bhi = entry._behaviorMoves[i];
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if (!(bhi._flags & 1)) {
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if (bhi._flags & 2) {
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MessageQueue *mq = new MessageQueue(bhi._messageQueue, 0, 1);
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mq->sendNextCommand();
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bhi._flags &= 0xFFFFFFFD;
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} else if (behaviorInfo._counter >= bhi._delay && bhi._percent && g_nmi->_rnd.getRandomNumber(32767) <= entry._behaviorMoves[i]._percent) {
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MessageQueue *mq = new MessageQueue(bhi._messageQueue, 0, 1);
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mq->sendNextCommand();
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behaviorInfo._counter = 0;
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}
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}
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}
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}
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void BehaviorManager::updateStaticAniBehavior(StaticANIObject &ani, int delay, const BehaviorAnim &beh) {
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debugC(6, kDebugBehavior, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic(ani._objectName));
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MessageQueue *mq = nullptr;
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if (beh._flags & 1) {
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uint rnd = g_nmi->_rnd.getRandomNumber(32767);
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uint runPercent = 0;
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for (uint i = 0; i < beh._behaviorMoves.size(); i++) {
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if (!(beh._behaviorMoves[i]._flags & 1) && beh._behaviorMoves[i]._percent) {
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if ((rnd >= runPercent && rnd <= runPercent + beh._behaviorMoves[i]._percent) || i == beh._behaviorMoves.size() - 1) {
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mq = new MessageQueue(beh._behaviorMoves[i]._messageQueue, 0, 1);
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break;
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}
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runPercent += beh._behaviorMoves[i]._percent;
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}
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}
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} else {
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for (uint i = 0; i < beh._behaviorMoves.size(); i++) {
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if (!(beh._behaviorMoves[i]._flags & 1) && delay >= beh._behaviorMoves[i]._delay) {
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if (beh._behaviorMoves[i]._percent) {
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if (g_nmi->_rnd.getRandomNumber(32767) <= beh._behaviorMoves[i]._percent) {
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mq = new MessageQueue(beh._behaviorMoves[i]._messageQueue, 0, 1);
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break;
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}
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}
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}
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}
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}
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if (mq) {
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mq->setParamInt(-1, ani._odelay);
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if (!mq->chain(&ani)) {
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g_nmi->_globalMessageQueueList->deleteQueueById(mq->_id);
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}
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}
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}
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bool BehaviorManager::setBehaviorEnabled(StaticANIObject *obj, int aniId, int quId, int flag) {
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BehaviorMove *entry = getBehaviorMoveByMessageQueueDataId(obj, aniId, quId);
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if (entry) {
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if (flag)
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entry->_flags &= 0xFFFFFFFE;
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else
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entry->_flags |= 1;
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} else
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return false;
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return true;
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}
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void BehaviorManager::setFlagByStaticAniObject(StaticANIObject *ani, int flag) {
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for (uint i = 0; i < _behaviors.size(); i++) {
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BehaviorInfo &beh = _behaviors[i];
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if (ani == beh._ani) {
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if (flag)
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beh._flags &= 0xfffffffe;
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else
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beh._flags |= 1;
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}
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}
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}
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BehaviorMove *BehaviorManager::getBehaviorMoveByMessageQueueDataId(StaticANIObject *ani, int id1, int id2) {
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for (uint i = 0; i < _behaviors.size(); i++) {
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if (_behaviors[i]._ani == ani) {
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for (uint j = 0; j < _behaviors[i]._behaviorAnims.size(); j++) {
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if (_behaviors[i]._behaviorAnims[j]._staticsId == id1) {
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for (uint k = 0; k < _behaviors[i]._behaviorAnims[j]._behaviorMoves.size(); k++) {
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if (_behaviors[i]._behaviorAnims[j]._behaviorMoves[k]._messageQueue->_dataId == id2)
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return &_behaviors[i]._behaviorAnims[j]._behaviorMoves[k];
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}
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}
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}
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}
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}
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return nullptr;
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}
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void BehaviorInfo::clear() {
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_ani = nullptr;
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_staticsId = 0;
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_counter = 0;
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_counterMax = 0;
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_flags = 0;
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_subIndex = 0;
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_animsCount = 0;
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_behaviorAnims.clear();
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}
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void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) {
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debugC(4, kDebugBehavior, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic(var->_varName));
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clear();
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_animsCount = 1;
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_counterMax = -1;
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_behaviorAnims.push_back(BehaviorAnim());
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BehaviorAnim &bi = _behaviorAnims.back();
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int movesCount = var->getSubVarsCount();
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bi._behaviorMoves.reserve(movesCount);
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for (int i = 0; i < movesCount; i++) {
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int delay;
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bi._behaviorMoves.push_back(BehaviorMove(var->getSubVarByIndex(i), sc, &delay));
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BehaviorMove &move = bi._behaviorMoves.back();
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if (move._delay < _counterMax)
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_counterMax = move._delay;
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}
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}
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void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani) {
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Common::String s((char *)transCyrillic(var->_varName));
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debugC(4, kDebugBehavior, "BehaviorInfo::initObjectBehavior(%s, %d, %s)", s.c_str(), sc->_sceneId, transCyrillic(ani->_objectName));
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clear();
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_animsCount = var->getSubVarsCount();
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_counterMax = -1;
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while (var->_varType == 2) {
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if (strcmp(var->_value.stringValue, "ROOT"))
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break;
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GameVar *v1 = g_nmi->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName());
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if (v1 == var)
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return;
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sc = g_nmi->accessScene(ani->_sceneId);
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clear();
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var = v1;
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_animsCount = var->getSubVarsCount();
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_counterMax = -1;
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}
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for (int i = 0; i < _animsCount; i++) {
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int maxDelay = 0;
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_behaviorAnims.push_back(BehaviorAnim(var->getSubVarByIndex(i), sc, ani, &maxDelay));
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if (maxDelay < _counterMax)
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_counterMax = maxDelay;
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}
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}
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BehaviorAnim::BehaviorAnim() {
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_staticsId = 0;
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_flags = 0;
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}
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BehaviorAnim::BehaviorAnim(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay) {
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_staticsId = 0;
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*minDelay = 0xffffffff;
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int totalPercent = 0;
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_flags = 0;
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Statics *st = ani->getStaticsByName(var->_varName);
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if (st)
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_staticsId = st->_staticsId;
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int movesCount = var->getSubVarsCount();
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if (movesCount) {
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_behaviorMoves.reserve(movesCount);
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for (int i = 0; i < movesCount; i++) {
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GameVar *subvar = var->getSubVarByIndex(i);
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int delay = 0;
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_behaviorMoves.push_back(BehaviorMove(subvar, sc, &delay));
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BehaviorMove &move = _behaviorMoves.back();
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totalPercent += delay;
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if (move._delay < *minDelay)
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*minDelay = move._delay;
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}
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if (!*minDelay && totalPercent == 1000)
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_flags |= 1;
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}
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}
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BehaviorMove::BehaviorMove(GameVar *subvar, Scene *sc, int *delay) {
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_messageQueue = nullptr;
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_delay = 0;
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_percent = 0;
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_flags = 0;
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_messageQueue = sc->getMessageQueueByName(subvar->_varName);
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GameVar *vart = subvar->getSubVarByName("dwDelay");
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if (vart)
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_delay = vart->_value.intValue;
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*delay = 0;
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vart = subvar->getSubVarByName("dwPercent");
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if (vart) {
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_percent = 0x7FFF * vart->_value.intValue / 1000;
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*delay = vart->_value.intValue;
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}
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vart = subvar->getSubVarByName("dwFlags");
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if (vart && vart->_varType == 2 && strstr(vart->_value.stringValue, "QDESC_AUTOSTART"))
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_flags |= 2;
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}
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} // End of namespace NGI
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