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engines/ngi/anihandler.h
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117
engines/ngi/anihandler.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NGI_ANIHANDLER_H
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#define NGI_ANIHANDLER_H
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namespace NGI {
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class ExCommand2;
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class Movement;
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class Statics;
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struct MGMSubItem {
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Movement *movement;
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int staticsIndex;
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int field_8;
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int field_C;
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int x;
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int y;
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MGMSubItem();
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void reset() {
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movement = nullptr;
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staticsIndex = 0;
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field_8 = 0;
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field_C = 0;
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x = 0;
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y = 0;
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}
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};
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struct MGMItem {
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int16 objId;
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Common::Array<MGMSubItem> subItems;
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Common::Array<Statics *> statics;
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Common::Array<Movement *> movements1;
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Common::Array<int> movements2;
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MGMItem();
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};
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struct MakeQueueStruct {
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StaticANIObject *ani;
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int staticsId1;
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int staticsId2;
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int movementId;
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int field_10;
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int x1;
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int y1;
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int field_1C;
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int x2;
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int y2;
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int flags;
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MakeQueueStruct() { reset(); }
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void reset() {
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ani = nullptr;
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staticsId1 = 0;
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staticsId2 = 0;
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movementId = 0;
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field_10 = 0;
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x1 = 0;
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y1 = 0;
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field_1C = 0;
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x2 = 0;
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y2 = 0;
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flags = 0;
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}
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};
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class AniHandler : public CObject {
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protected:
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Common::Array<MGMItem> _items;
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public:
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void detachAllObjects();
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void attachObject(int objId);
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void resetData(int objId);
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int getIndex(int objId);
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MessageQueue *makeRunQueue(MakeQueueStruct *mkQueue);
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void putObjectToStatics(StaticANIObject *ani, int staticsId);
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Common::Point getTransitionSize(int aniId, int staticsId1, int staticsId2);
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int getStaticsIndexById(int idx, int16 id);
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int getStaticsIndex(int idx, Statics *st);
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void clearVisitsList(int idx);
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int seekWay(int idx, int st1idx, int st2idx, bool flip, bool flop);
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Common::Point getNumCycles(Movement *mov, int x, int y, int *mult, int *len, int flag);
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ExCommand2 *createCommand(Movement *mov, int objId, int x1, int y1, Common::Point &x2, Common::Point &y2, int len);
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MessageQueue *makeQueue(StaticANIObject *ani, int staticsIndex, int staticsId, int *resStatId, Common::Point **pointArr);
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int getFramesCount(int idx, int subIdx, int subOffset, int flag);
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int getNumMovements(int objectId, int idx1, int idx2);
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};
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} // End of namespace NGI
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#endif /* NGI_ANIHANDLER_H */
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