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engines/neverhood/staticdata.h
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115
engines/neverhood/staticdata.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NEVERHOOD_STATICDATA_H
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#define NEVERHOOD_STATICDATA_H
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#include "common/array.h"
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#include "common/hashmap.h"
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#include "neverhood/neverhood.h"
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#include "neverhood/graphics.h"
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namespace Neverhood {
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struct HitRect {
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NRect rect;
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uint16 type;
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};
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typedef Common::Array<HitRect> HitRectList;
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struct SubRectItem {
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NRect rect;
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uint32 messageListId;
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};
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struct RectItem {
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NRect rect;
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Common::Array<SubRectItem> subRects;
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};
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typedef Common::Array<RectItem> RectList;
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struct MessageItem {
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uint32 messageNum;
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uint32 messageValue;
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};
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typedef Common::Array<MessageItem> MessageList;
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struct NavigationItem {
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uint32 fileHash;
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uint32 leftSmackerFileHash;
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uint32 rightSmackerFileHash;
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uint32 middleSmackerFileHash;
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byte interactive;
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byte middleFlag;
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uint32 mouseCursorFileHash;
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};
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typedef Common::Array<NavigationItem> NavigationList;
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struct HallOfRecordsInfo {
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uint32 bgFilename1;
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uint32 bgFilename2;
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uint32 txFilename;
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uint32 bgFilename3;
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byte xPosIndex;
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byte count;
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};
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struct TrackInfo {
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uint32 id;
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uint32 bgFilename;
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uint32 bgShadowFilename;
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uint32 dataResourceFilename;
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uint32 trackPointsName;
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uint32 rectListName;
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uint32 exPaletteFilename2;
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uint32 exPaletteFilename1;
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uint32 mouseCursorFilename;
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int16 which1;
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int16 which2;
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};
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class StaticData {
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public:
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StaticData();
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~StaticData();
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void load(const char *filename);
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HitRectList *getHitRectList(uint32 id);
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RectList *getRectList(uint32 id);
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MessageList *getMessageList(uint32 id);
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NavigationList *getNavigationList(uint32 id);
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HallOfRecordsInfo *getHallOfRecordsInfoItem(uint32 id);
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TrackInfo *getTrackInfo(uint32 id);
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protected:
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Common::HashMap<uint32, HitRectList*> _hitRectLists;
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Common::HashMap<uint32, RectList*> _rectLists;
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Common::HashMap<uint32, MessageList*> _messageLists;
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Common::HashMap<uint32, NavigationList*> _navigationLists;
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Common::HashMap<uint32, HallOfRecordsInfo*> _hallOfRecordsInfoItems;
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Common::HashMap<uint32, TrackInfo*> _trackInfoItems;
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_STATICDATA_H */
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