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engines/neverhood/modules/module3000_sprites.h
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184
engines/neverhood/modules/module3000_sprites.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NEVERHOOD_MODULES_MODULE3000_SPRITES_H
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#define NEVERHOOD_MODULES_MODULE3000_SPRITES_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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#include "neverhood/modules/module1200.h"
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namespace Neverhood {
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// Scene3009
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class Scene3009;
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class SsScene3009FireCannonButton : public StaticSprite {
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public:
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SsScene3009FireCannonButton(NeverhoodEngine *vm, Scene3009 *parentScene);
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protected:
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Scene3009 *_parentScene;
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bool _isClicked;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class SsScene3009SymbolEdges : public StaticSprite {
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public:
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SsScene3009SymbolEdges(NeverhoodEngine *vm, int index);
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void show();
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void hide();
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void startBlinking();
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protected:
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int _blinkCountdown;
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bool _blinkToggle;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class SsScene3009TargetLine : public StaticSprite {
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public:
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SsScene3009TargetLine(NeverhoodEngine *vm, int index);
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void show();
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};
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class SsScene3009SymbolArrow : public StaticSprite {
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public:
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SsScene3009SymbolArrow(NeverhoodEngine *vm, Sprite *asSymbol, int index);
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void hide();
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protected:
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Sprite *_asSymbol;
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int _index;
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int _incrDecr;
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bool _enabled;
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int _countdown;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene3009VerticalIndicator : public AnimatedSprite {
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public:
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AsScene3009VerticalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, int index);
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void show();
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protected:
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Scene3009 *_parentScene;
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bool _enabled;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene3009HorizontalIndicator : public AnimatedSprite {
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public:
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AsScene3009HorizontalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, uint32 cannonTargetStatus);
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void show();
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void stMoveLeft();
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void stMoveRight();
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protected:
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Scene3009 *_parentScene;
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bool _enabled;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void suMoveLeft();
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void suMoveRight();
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};
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class AsScene3009Symbol : public AnimatedSprite {
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public:
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AsScene3009Symbol(NeverhoodEngine *vm, Scene3009 *parentScene, int symbolPosition);
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void hide();
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protected:
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Scene3009 *_parentScene;
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int _symbolPosition;
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uint32 _symbolIndex;
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SsScene3009SymbolArrow *_ssArrowPrev;
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SsScene3009SymbolArrow *_ssArrowNext;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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// Scene3010
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class SsScene3010DeadBoltButton : public StaticSprite {
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public:
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SsScene3010DeadBoltButton(NeverhoodEngine *vm, Scene *parentScene, int buttonIndex, int initCountdown, bool initDisabled);
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void setCountdown(int count);
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protected:
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Scene *_parentScene;
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int _buttonIndex;
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bool _buttonEnabled;
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bool _buttonLocked;
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int _countdown1;
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int _countdown2;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void disableButton();
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void setSprite(uint32 fileHash);
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};
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class AsScene3010DeadBolt : public AnimatedSprite {
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public:
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AsScene3010DeadBolt(NeverhoodEngine *vm, Scene *parentScene, int boltIndex, bool initUnlocked);
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void setCountdown(int count);
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void lock();
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void unlock(bool skipAnim);
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protected:
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Scene *_parentScene;
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int _boltIndex;
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int _countdown;
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bool _soundToggle;
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bool _unlocked;
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bool _locked;
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void update();
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uint32 hmAnimation(int messageNum, const MessageParam ¶m, Entity *sender);
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void stIdle();
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void stIdleMessage();
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void stDisabled();
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void stDisabledMessage();
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};
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// Scene3011
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class SsScene3011Button : public StaticSprite {
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public:
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SsScene3011Button(NeverhoodEngine *vm, Scene *parentScene, bool flag);
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protected:
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Scene *_parentScene;
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int _countdown;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene3011Symbol : public AnimatedSprite {
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public:
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AsScene3011Symbol(NeverhoodEngine *vm, int symbolIndex, bool largeSymbol);
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void show(bool isNoisy);
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void hide();
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void stopSymbolSound();
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void change(int symbolIndex, bool isNoisy);
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int getSymbolIndex() { return _largeSymbol ? _symbolIndex : _symbolIndex - 12; }
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protected:
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bool _largeSymbol;
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bool _isNoisy;
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int _symbolIndex;
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULES_MODULE3000_SPRITES_H */
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