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engines/neverhood/modules/module2900.cpp
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240
engines/neverhood/modules/module2900.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "neverhood/modules/module2900.h"
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#include "neverhood/modules/module2900_sprites.h"
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#include "neverhood/modules/module1100.h"
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#include "neverhood/modules/module1300.h"
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#include "neverhood/modules/module1700.h"
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#include "neverhood/modules/module2000.h"
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#include "neverhood/modules/module2100.h"
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#include "neverhood/modules/module2800.h"
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namespace Neverhood {
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Module2900::Module2900(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule) {
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_teleporterModuleResult = -1;
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if (which >= 0)
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setGlobalVar(V_TELEPORTER_WHICH, which);
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createScene(0, 0);
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}
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void Module2900::createScene(int sceneNum, int which) {
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debug(1, "Module2900::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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_vm->gameState().sceneNum = 0;
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_childObject = new Scene2901(_vm, this, getGlobalVar(V_TELEPORTER_WHICH));
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break;
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case 1:
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_vm->gameState().sceneNum = 0;
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_childObject = new Scene2805(_vm, this, which);
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break;
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case 2:
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_vm->gameState().sceneNum = 0;
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_childObject = new Scene2101(_vm, this, which);
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break;
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case 3:
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_vm->gameState().sceneNum = 0;
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_childObject = new Scene1306(_vm, this, which);
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break;
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case 4:
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_vm->gameState().sceneNum = 0;
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_childObject = new Scene1705(_vm, this, which);
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break;
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case 5:
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_vm->gameState().sceneNum = 0;
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_childObject = new Scene1109(_vm, this, which);
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break;
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case 6:
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_vm->gameState().sceneNum = 0;
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_childObject = new Scene2001(_vm, this, which);
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break;
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default:
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break;
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}
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SetUpdateHandler(&Module2900::updateScene);
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_childObject->handleUpdate();
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}
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void Module2900::updateScene() {
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if (!updateChild()) {
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switch (_sceneNum) {
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case 0:
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if (_moduleResult == (uint32)-1) {
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leaveModule((uint32)-1);
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} else {
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_teleporterModuleResult = _moduleResult;
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switch (getGlobalVar(V_TELEPORTER_WHICH)) {
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case 0:
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createScene(3, 4);
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break;
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case 1:
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createScene(2, 2);
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break;
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case 2:
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createScene(5, 2);
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break;
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case 3:
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createScene(4, 2);
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break;
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case 4:
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createScene(6, 2);
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break;
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case 5:
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createScene(1, 2);
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break;
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default:
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leaveModule(_moduleResult);
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break;
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}
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}
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break;
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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case 6:
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leaveModule(_teleporterModuleResult);
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break;
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default:
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break;
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}
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}
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}
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static const uint32 kScene2901FileHashes1[] = {
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0x023023B4,
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0x36204507,
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0x046CF08E,
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0x9313A237,
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0xA651F246,
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0x02108034
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};
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static const uint32 kScene2901FileHashes2[] = {
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0x023B002B,
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0x0450336A,
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0xCF08A04E,
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0x3A233939,
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0x1F242A6D,
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0x08030029
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};
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Scene2901::Scene2901(NeverhoodEngine *vm, Module *parentModule, int which)
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: Scene(vm, parentModule), _currLocationButtonNum(which), _selectedButtonNum(which),
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_currWhirlButtonNum(0), _prevWhirlButtonNum(0), _countdown1(1), _skipCountdown(0), _blinkOn(0) {
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_isButton2Broken = getGlobalVar(V_ENTRANCE_OPEN) != 0;
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setSubVar(V_TELEPORTER_DEST_AVAILABLE, which, 1);
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setSubVar(V_TELEPORTER_DEST_AVAILABLE, 5, 1);
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setSubVar(V_TELEPORTER_DEST_AVAILABLE, 4, 1);
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if (_currLocationButtonNum == 3)
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setSubVar(V_TELEPORTER_DEST_AVAILABLE, 2, 1);
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setBackground(kScene2901FileHashes1[_currLocationButtonNum]);
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setPalette(kScene2901FileHashes1[_currLocationButtonNum]);
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for (uint i = 0; i < 6; ++i) {
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if (i != 2 || !_isButton2Broken) {
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_ssLocationButtons[i] = insertSprite<SsScene2901LocationButton>(this, _currLocationButtonNum, i);
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addCollisionSprite(_ssLocationButtons[i]);
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_ssLocationButtonLights[i] = insertSprite<SsScene2901LocationButtonLight>(_currLocationButtonNum, i);
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}
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}
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if (_isButton2Broken)
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insertSprite<SsScene2901BrokenButton>(_currLocationButtonNum);
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_ssBigButton = insertSprite<SsScene2901BigButton>(this, _currLocationButtonNum);
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addCollisionSprite(_ssBigButton);
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insertPuzzleMouse(kScene2901FileHashes2[_currLocationButtonNum], 20, 620);
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SetUpdateHandler(&Scene2901::update);
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SetMessageHandler(&Scene2901::handleMessage);
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}
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void Scene2901::update() {
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Scene::update();
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if (_countdown1 != 0 && (--_countdown1) == 0) {
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if (_currLocationButtonNum == _selectedButtonNum) {
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_ssLocationButtonLights[_currWhirlButtonNum]->hide();
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++_currWhirlButtonNum;
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while (!getSubVar(V_TELEPORTER_DEST_AVAILABLE, _currWhirlButtonNum) || (_currWhirlButtonNum == 2 && _isButton2Broken) || _currLocationButtonNum == _currWhirlButtonNum) {
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++_currWhirlButtonNum;
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if (_currWhirlButtonNum >= 6)
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_currWhirlButtonNum = 0;
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}
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if (_currWhirlButtonNum != _prevWhirlButtonNum || _skipCountdown == 0) {
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_ssLocationButtonLights[_currWhirlButtonNum]->show();
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_skipCountdown = 4;
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}
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_countdown1 = 2;
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--_skipCountdown;
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_prevWhirlButtonNum = _currWhirlButtonNum;
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} else if (_blinkOn) {
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_blinkOn = false;
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_ssLocationButtonLights[_selectedButtonNum]->hide();
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_countdown1 = 16;
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} else {
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_blinkOn = true;
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_ssLocationButtonLights[_selectedButtonNum]->show();
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_countdown1 = 4;
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}
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}
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}
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uint32 Scene2901::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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Scene::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case NM_MOUSE_CLICK:
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if (param.asPoint().x <= 20 || param.asPoint().x >= 620)
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leaveScene((uint32)-1);
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break;
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case NM_ANIMATION_UPDATE:
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if (_currLocationButtonNum != _selectedButtonNum)
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leaveScene(_selectedButtonNum);
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break;
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case 0x2001:
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if (_currLocationButtonNum == _selectedButtonNum)
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_selectedButtonNum = _currWhirlButtonNum;
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_ssLocationButtonLights[_selectedButtonNum]->hide();
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_selectedButtonNum = param.asInteger();
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if (!getSubVar(V_TELEPORTER_DEST_AVAILABLE, _selectedButtonNum))
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_selectedButtonNum = _currLocationButtonNum;
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break;
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default:
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break;
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}
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return 0;
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}
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} // End of namespace Neverhood
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