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278
engines/neverhood/modules/module2800.h
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278
engines/neverhood/modules/module2800.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NEVERHOOD_MODULES_MODULE2800_H
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#define NEVERHOOD_MODULES_MODULE2800_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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namespace Neverhood {
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// Module2800
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class Module2800 : public Module {
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public:
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Module2800(NeverhoodEngine *vm, Module *parentModule, int which);
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~Module2800() override;
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protected:
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int _sceneNum;
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uint32 _currentMusicFileHash;
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MusicResource *_musicResource;
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void createScene(int sceneNum, int which);
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void updateScene();
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void updateMusic(bool halfVolume);
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};
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class Scene2801 : public Scene {
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public:
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Scene2801(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene2801() override;
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protected:
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Sprite *_asTape;
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uint32 _paletteHash;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene2802 : public Scene {
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public:
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Scene2802(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene2802() override;
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protected:
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SmackerPlayer *_smackerPlayer;
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uint _currRadioMusicIndex;
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int _currTuneStatus;
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int _countdown1;
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int _countdown2;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void incRadioMusicIndex(int delta);
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void changeTuneStatus(int prevTuneStatus, int newTuneStatus);
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};
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class AsScene2803LightCord;
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class Scene2803 : public Scene {
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public:
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Scene2803(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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StaticSprite *_asTestTubeOne;
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StaticSprite *_asTestTubeTwo;
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StaticSprite *_asTestTubeThree;
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Sprite *_asRope;
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AsScene2803LightCord *_asLightCord;
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StaticSprite *_sprite3;
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StaticSprite *_sprite4;
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StaticSprite *_sprite5;
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StaticSprite *_sprite6;
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StaticSprite *_sprite7;
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StaticSprite *_sprite8;
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StaticSprite *_sprite9;
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Sprite *_sprite10;
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NRect _clipRectsFloor[2];
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NRect _clipRectsStairs[3];
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int _paletteArea;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void upKlaymenStairs();
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void klaymenStairs();
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void klaymenFloor();
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void toggleBackground();
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void changeBackground();
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void setPaletteArea0();
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void setPaletteArea1();
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void updatePaletteArea();
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};
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class Scene2803Small : public Scene {
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public:
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Scene2803Small(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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int _paletteArea;
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Sprite *_sprite1;
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Sprite *_sprite2;
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Sprite *_sprite3;
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Sprite *_sprite4;
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Sprite *_sprite5;
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Sprite *_sprite6;
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Sprite *_sprite7;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void upKlaymenSlope();
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void upKlaymenFloor();
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void klaymenSlope();
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void klaymenFloor();
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void setPaletteArea0();
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void setPaletteArea1();
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void setPaletteArea2();
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void setPaletteArea3();
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void updatePaletteArea(bool instantly);
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};
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class SsScene2804Flash;
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class AsScene2804Crystal;
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class Scene2804 : public Scene {
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public:
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Scene2804(NeverhoodEngine *vm, Module *parentModule, int which);
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bool isWorking() const { return _isWorking; }
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protected:
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int _countdown1;
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int _countdown2;
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int _countdown3;
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int _beamStatus;
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bool _isSolved;
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bool _isWorking;
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Sprite *_ssRedButton;
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Sprite *_asCoil;
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Sprite *_asTarget;
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SsScene2804Flash *_ssFlash;
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AsScene2804Crystal *_asCrystals[5];
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Sprite *_ssCrystalButtons[5];
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene2805 : public Scene {
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public:
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Scene2805(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_sprite1;
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Sprite *_sprite2;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene2806 : public Scene {
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public:
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Scene2806(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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NPointArray *_pointList;
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int _pointIndex;
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NRect _clipRects[4];
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Sprite *_sprite1;
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Sprite *_sprite2;
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Sprite *_sprite3;
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Sprite *_sprite4;
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Sprite *_asSpew;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void update();
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void findClosestPoint();
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};
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class Scene2807 : public Scene {
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public:
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Scene2807(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene2808Flow;
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class AsScene2808TestTube;
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class Scene2808 : public Scene {
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public:
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Scene2808(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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int _countdown;
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int _testTubeSetNum;
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AsScene2808Flow *_asFlow;
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int _leaveResult;
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bool _isFlowing;
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AsScene2808TestTube *_asTestTubes[3];
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void update();
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bool isMixtureGood();
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bool isAnyTestTubeFilled();
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};
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class Scene2809 : public Scene {
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public:
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Scene2809(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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NPointArray *_pointList;
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int _pointIndex;
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NRect _clipRects[4];
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Sprite *_sprite1;
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Sprite *_sprite2;
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Sprite *_sprite3;
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Sprite *_sprite4;
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Sprite *_asSpew;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void findClosestPoint();
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};
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class Scene2810 : public Scene {
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public:
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Scene2810(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene2810() override;
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protected:
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Sprite *_sprite1;
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Sprite *_sprite2;
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Sprite *_sprite3;
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Sprite *_asRope;
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Sprite *_sprite4;
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Sprite *_asTape;
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Sprite *_sprite5;
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Sprite *_sprite6;
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bool _isRopingDown;
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NRect _clipRects[2];
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void insertKlaymenLadder();
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};
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class Scene2812 : public Scene {
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public:
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Scene2812(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_asWinch;
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Sprite *_asTrapDoor;
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Sprite *_asRope;
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Sprite *_sprite3;
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Sprite *_sprite2;
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Sprite *_sprite4;
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Sprite *_ssTape;
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Sprite *_asKey;
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Sprite *_sprite1;
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bool _isRopingDown;
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int _paletteArea;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void setPaletteArea0(bool instantly);
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void setPaletteArea1(bool instantly);
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void setPaletteArea2(bool instantly);
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void updatePaletteArea(bool instantly);
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};
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class Scene2822 : public Scene {
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public:
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Scene2822(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_ssButton;
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int _scrollIndex;
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int _countdown;
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int _countdownStatus;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULES_MODULE2800_H */
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