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engines/neverhood/modules/module2500.h
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88
engines/neverhood/modules/module2500.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NEVERHOOD_MODULES_MODULE2500_H
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#define NEVERHOOD_MODULES_MODULE2500_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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#include "neverhood/modules/module1600_sprites.h" // for Tracks
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namespace Neverhood {
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class Module2500 : public Module {
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public:
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Module2500(NeverhoodEngine *vm, Module *parentModule, int which);
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~Module2500() override;
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protected:
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int _sceneNum;
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int _soundIndex;
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void createScene(int sceneNum, int which);
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void updateScene();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void createScene2704(int which, uint32 sceneInfoId, int16 value, const uint32 *staticSprites = NULL, const NRect *clipRect = NULL);
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};
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class AsCommonCar;
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class Scene2501 : public Scene {
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public:
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Scene2501(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene2501() override;
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protected:
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AsCommonCar *_asCar;
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Sprite *_ssTrackShadowBackground;
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Sprite *_asCarShadow;
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Sprite *_asCarConnectorShadow;
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Sprite *_asCarTrackShadow;
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Sprite *_asIdleCarLower;
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Sprite *_asIdleCarFull;
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Klaymen *_kmScene2501;
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Tracks _tracks;
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NPointArray *_trackPoints;
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int _currTrackIndex;
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NPoint _clickPoint;
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int _newTrackIndex;
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int _carStatus;
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bool _klaymenInCar;
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void update();
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void upCarAtHome();
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void upGettingOutOfCar();
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void upRidingCar();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmRidingCar(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmCarAtHome(int messageNum, const MessageParam ¶m, Entity *sender);
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void moveCarToPoint(NPoint &pt);
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void changeTrack();
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void updateKlaymenClipRect();
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};
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class Scene2504 : public Scene {
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public:
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Scene2504(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULES_MODULE2500_H */
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